This puts the focus in the wrong place. When wiring a rack, you've got to start with an understanding of what you want each piece to do. If you have a switch where all the ports are untagged or on a common VLAN, the only thing which matters about cable placement in the switch is how easy it is to trace later on. If you have multiple VLANs, you need to have a map right there in front of you saying how the ports are as…
Using rope physics to simulate cabling a data center in VR
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Re: Using rope physics to simulate cabling a data center in VR
#12https://www.youtube.com/watch?v=FY1XB0rrYes
The cabling looks so perfect it kinda seems a little alien even.
Re: Using rope physics to simulate cabling a data center in VR
#13That was uncomfortable watching - having been responsible for data centers in a past life my nightmares were haunted by those with no, or worse, little knowledge re-patching critical infrastructure.
Re: Using rope physics to simulate cabling a data center in VR
#14I mean, in a datacenter, aren't there "top of rack" switches that everything below gets cabled into and then you have the top-of-rack switches aggregating traffic into fiber and the fiber going into a much larger central switch?
Where in a datacenter do you have to worry about patch-panel concerns unless one is routing to testing tools of some kind?
Re: Using rope physics to simulate cabling a data center in VR
#15Re: Using rope physics to simulate cabling a data center in VR
#16This puts the focus in the wrong place. When wiring a rack, you've got to start with an understanding of what you want each piece to do. If you have a switch where all the ports are untagged or on a common VLAN, the only thing which matters about cable placement in the switch is how easy it is to trace later on. If you have multiple VLANs, you need to have a map right there in front of you saying how the ports are as…
Oh for sure. What I mean is real life entangled cables can easily be recreated everywhere while data centers, expensive equipment and interaction with complex topologies cannot, hence the convenience of using VR scenarios for this. Also VR today would not be a very good tool to train for entangled cables due to lack of proper haptics, the use of controllers instead of your own hands and unstable physics.
You have different tasks but usually it is racking & stacking, cabling according to some specifications and also troubleshooting connectivity issues. Since you have access to all device consoles there is a wide range of possible exercises.
There's actually a lot of stuff happening in the background. All these devices are running in a virtual machine and the cabling updates those devices in real time. You can start Telnet sessions to all devices (the TV screen shows briefly an active Telnet session if you look closely) and even send commands using a keyboard.
Re: Using rope physics to simulate cabling a data center in VR
#17I really want to co-opt this to create a "physical" representation of my VmWare or Xen environments. Could be a really interesting way to demonstrate virtual appliances and networking haha
Re: Using rope physics to simulate cabling a data center in VR
#18Perfect for my new video game, "Sysadmin Simulator 2018"