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How a Diablo expansion led to behind-the-scenes trouble

polygon.com

11–20 of 80 posts

Re: How a Diablo expansion led to behind-the-scenes trouble

#11
post #9
post #5

It's a mystery how Blizzard then went on to release the failure Diablo 3 is.

Define failure?

Using the name and legacy of a good game to market a different game that is basically nothing like its predecessors in spirit. Diablo 3 is Jar Jar Binks to the original Star Wars trilogy.

Re: How a Diablo expansion led to behind-the-scenes trouble

#13

Earlier quoted context omitted.

GDPR requires you to “prove” you gained consent by creating a server-side timestamped log of the option each user chooses. But you cannot see my comment because I was hellbanned, so enjoy wondering.

I can see your comment, so maybe you aren't hellbanned any more.

Users can vouch for dead comments which "reanimates" them. That may have been done in this case.

Re: How a Diablo expansion led to behind-the-scenes trouble

#15
post #14
post #12

Can anyone recommend a book on gamedev industry written by actual industry insider, and not a professional writer/journalist like this one?

Masters of Doom by David Kushner (despite him being a journo) is pretty good.

He is a journo too...

Re: How a Diablo expansion led to behind-the-scenes trouble

#16
> Per the terms of the sale, Ken Williams was given a verbal promise by CUC management that Serra[sic] and the other studios wrapped up in the purchase would retain their independence.

That does not make sense to me, though I may be missing something. It's either a "verbal [only] promise" or in the "terms", no?

Re: How a Diablo expansion led to behind-the-scenes trouble

#17
post #12

Can anyone recommend a book on gamedev industry written by actual industry insider, and not a professional writer/journalist like this one?

Also doesn't qualify due to being written by a 'journalist' but Blood, Sweat and Pixels is a great book. Has a lot of behind-the-scenes stories / vignettes about your favorite games of the past couple of years. Was a very informative read.

Re: How a Diablo expansion led to behind-the-scenes trouble

#20
post #12

Can anyone recommend a book on gamedev industry written by actual industry insider, and not a professional writer/journalist like this one?

For real. I got a strong whiff that the author had little to no familiarity with Sierra or Dynamix and the cult adoration their games and creators had.
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