So I have a question somewhat related to this that I never knew where/who to ask (well actually I asked a few mathematicians at a university I work with whose answers I couldn't understand - their answers were almost as impenetrable as the Wikipedia page, and some engineering scientists who I thought would be more into 'applied math' but they didn't know. So I'm hoping some data science people reading this would bett…
So regression is just a minimization problem. You're trying to find the values that minimize
f(X,Y,Z...)
And, well, that means that you just want to find values for X,Y,Z such that ∇f(X,Y,Z) = 0
Why? Because the derivative tracks the rate of change. If the function isn't changing much locally, you've hit either a minimum or maximum (assuming the function is smooth).Let's see how this plays out when you have a function that you're trying to minimize that only has 1 parameter. This is then just a regular old function of one variable, and we can easily visualize it.
| | | x^2 + 2x
\ |/
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\_/|
And take it's dervative | /
| /
| / 2x + 2
|/
|
/|
/ |
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And then you'd say, oh hey I know the roots of 2x + 2 ! It's just x = -1. So x^2 + 2x would have a minimum at -1.But when dealing with many functions you may not know the functional form, or there may not be a way to solve for the roots symbolically (or you don't know the tricks to do so), you might want to try a strictly numerical approach. You say "Look, I know how to compute the original function, can't I just use that directly?"
Well, one option would be to find two points on your function, one where it's positive, the other where it's negative, and then keep bisecting the interval down until you zoom in on the point where it crossed the x axis (with additional logic to handle multiple crossings). Of course, if you're function is discontinuous, or is discontinuous due to a floating point error, you're going to be hosed. This is the bisection method. However, it's not as fast as is desirable. Since each decimal point is an increase by a factor of 10 precision, and you typically want several decimal points at least, simply increasing your precision by a mere factor of 2 each time may not be good enough. This is especially true if you're doing this by hand. :)
So a faster method is to start at a point, and then draw a line tangent to that point, and see where that line intersects the x-axis. Evaluate that point, and normally it'll be closer to a zero than before. repeat. This, in many cases, will converge much faster than performing bisection.
This is known as the Newton-Raphson Method. Now, in order to draw a tangent line, you have to know how the function is changing at that point, so the line and the function's slopes will match, and well, that means you take the derivative. Since, however, the function which we're trying to find the root of is itself a derivative, this is now a second derivative.
So it turns out Newton-Raphson generalizes upwards in dimension. So when you start off with your error function that you're trying to minimize, you take it's derivative, but now you have to track how it changes in N dimensions, so the derivative object is now a vector.
Now, we're trying to minimize this vector valued function (the gradient), and set it to zero. So we take it's derivative, which, since it's vector valued, will now be a matrix, since each component can vary in N directions. So we now have a NxN matrix that tracks how everything is changing. This second order derivative is called the Hessian. And we can use it the same way (implementation left to the reader ;) ) as we did in one dimension.