Earlier quoted context omitted.
> It was an amazingly capable machine, and the folks who exploited every little aspect were/are clever as hell. If you had been alive and busy with computer programming back in the day you too would have been clever as hell. It was the only way you'd get anything done and if there is one thing that will bring out the hacker in people it is a bunch of unreasonable constraints and a job that needs to be done anyway.
Yup, constraint = hack/freedom is one of the paradoxes as long as there are hidden degrees of freedom that can break the constraints. Here’s some old c64 intros I did, including a trick of bank switching to fake z ordering of fonts and sprite scs rasters, as well as using FLD to stabilize rasters in the presence of moving sprites in both PAL/NTSC modes. https://youtu.be/aViXXbUg_yU
Meaning that every C64 was like very other C64, so you knew what you had to work with on the hardware side.
You could see this with consoles as well, as the games steadily improved as developers learned how to push that fixed hardware around (though the cartridge ones often allowed in-cart chips to assist).
I guess we have gotten so incredibly used to either being able upgrade piecemeal, or simply replace wholesale every few years, that having a steady set of hardware to explore and learn has become "foreign" in a way.
Compare and contrast the C64 and say the RPi. the former was more or less steady for 24 years, while the latter have been releasing beefier variants every 2 years or so.