I wonder if graphical user interfaces will become less relevant as natural language, both voice and text, become more capable via A.I. No need then to learn icons.
The Story Behind Susan Kare’s Iconic Design Work for Apple
11–20 of 49 posts
Re: The Story Behind Susan Kare’s Iconic Design Work for Apple
#12Re: The Story Behind Susan Kare’s Iconic Design Work for Apple
#13What is the source of these quotes? If it's an original interview, you should say so. If from somewhere else, you should say where and link to it.
To my recollection having just watched it a few months ago, the quotes and figures are all pulled directly (and uncredited), from the talk she gave at the Layers Design Conference, 2015. [1] Of course she's maybe given this same talk on other occasions but the OP is a shoddy piece of work. The video's worth your time if the topic interests you, she had some other interesting anecdotes about the Apple days and her wor…
Re: The Story Behind Susan Kare’s Iconic Design Work for Apple
#14These basic designs pretty much stayed the course all the way through OS 9, and some even in OS X. It's gotta be surreal to think something she designed is on millions of devices. Reminds me of someone I met who wrote video drivers for Intel. It's something small you don't think about, a tiny piece that is essential in bringing the whole thing together. Too often we think about the captains of the ships, the Gates an…
Re: The Story Behind Susan Kare’s Iconic Design Work for Apple
#15For the lazy: the symbol (⌘) has apparently been used at Swedish campgrounds and parks for decades. It's used to denote interesting features, both natural and man-made. It was inspired by the way Swedish castles look from above (a central building with a turret at each corner).
Re: The Story Behind Susan Kare’s Iconic Design Work for Apple
#16For the lazy: the symbol (⌘) has apparently been used at Swedish campgrounds and parks for decades. It's used to denote interesting features, both natural and man-made. It was inspired by the way Swedish castles look from above (a central building with a turret at each corner).
Re: The Story Behind Susan Kare’s Iconic Design Work for Apple
#17These basic designs pretty much stayed the course all the way through OS 9, and some even in OS X. It's gotta be surreal to think something she designed is on millions of devices. Reminds me of someone I met who wrote video drivers for Intel. It's something small you don't think about, a tiny piece that is essential in bringing the whole thing together. Too often we think about the captains of the ships, the Gates an…
Gates was quite heavily involved in making Microsoft's early products, long before they had '60 to 150 engineers'. In the case of Jobs, the really enduring mystery to me is that despite some seemingly disqualifying personality flaws, he managed to both surround himself with very talented people and get them to do outstanding work together. Once, you could chalk it up to luck but somehow he did it repeatedly.
Re: The Story Behind Susan Kare’s Iconic Design Work for Apple
#18Earlier quoted context omitted.
Gates was quite heavily involved in making Microsoft's early products, long before they had '60 to 150 engineers'. In the case of Jobs, the really enduring mystery to me is that despite some seemingly disqualifying personality flaws, he managed to both surround himself with very talented people and get them to do outstanding work together. Once, you could chalk it up to luck but somehow he did it repeatedly.
I found the anecdotes from John Carmack about working with Jobs really interesting in this regard. Apart from being probably very smart Jobs did care a lot about the things they were building, and willing to throw everything overboard if you could convince him that an existing approach was not the right thing to do. It is something many managers or leaders lack IMHO, not willing to do the "right thing" because of pol…
Re: The Story Behind Susan Kare’s Iconic Design Work for Apple
#19"When you look at a photo or see a realistic face, you see it as the face of another; but when you enter the world of cartoon, you see yourself"
is from Scott McCloud's excellent "The Invisible Art" [1].
Cannot recommend it strongly enough; it contains a rich and enlightening analysis of cartoons, and through that of the way we human perceive and communicate using graphics.
[1] https://www.amazon.com/Understanding-Comics-Invisible-Scott-...