Anyone have a better article addressing the question in the title? This one felt more like a grab bag of basic terminology with a little bit of history thrown in - less how they work and more of how to compare specs of related cards. As an aside, untextured polygons is making a huge comback as an art style. I can't think of it even having been common in early era of GPU's like the article suggests. I personally reall…
How Graphics Cards Work
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