At the beginning of this post the given definition of value doesn't seem correct to me, because I think it should be the expected value of the sum of all the rewards from t to infinity and not of R_t, but I could be wrong. Citing D. Silver: The agent's job is to maximise cumulative rewards (highlight cumulative). I would suggest David Silver course for reinforcement learning, http://www0.cs.ucl.ac.uk/staff/d.silver/w…
You are right, it should be the expected value for the sum of all future rewards. At the same time, given that we're talking about bandits, it doesn't really matter, since there is no state. Thus, the summatory over time you'd like to see doesn't change the relative ordering of the actions: the expected value in your definition is simply the expected reward for the action multiplied by the number of times you expect…
Reinforcement Learning – Bandit Problems
11–20 of 41 posts
Re: Reinforcement Learning – Bandit Problems
#12Earlier quoted context omitted.
You are right, it should be the expected value for the sum of all future rewards. At the same time, given that we're talking about bandits, it doesn't really matter, since there is no state. Thus, the summatory over time you'd like to see doesn't change the relative ordering of the actions: the expected value in your definition is simply the expected reward for the action multiplied by the number of times you expect…
You are right, anyway I think that people playing with a bandit machine are going to continue playing more time if they are getting a lot of money that if they are loosing money, so when people are involved in games there is a hidden state, the mental state of the player. But if you decide up front the number of steps and you don't change your strategy depending of your mood, then this formal algorithm work as stated…
Re: Reinforcement Learning – Bandit Problems
#13I was heavily into reinforcement learning around the turn of the century, and at the time, "Reinforcement Learning - An introduction" (Barto and Sutton) https://mitpress.mit.edu/books/reinforcement-learning was an absolute goldmine for me getting started. I think parts of it are online somewhere including all their pseudocode and solutions. https://mitpress.mit.edu/books/reinforcement-learning
Re: Reinforcement Learning – Bandit Problems
#14Though it has its shortcomings, R&M is quite elegant in its simplicity, while doing a pretty good job modeling some fairly complex behavioral/cognitive changes (and made an interesting prediction about 'blocking' that ended up being true).
For more on this...
http://campus.albion.edu/wjwilson/files/2012/03/RWSimplified...
Re: Reinforcement Learning – Bandit Problems
#15This seems to not fit the criteria anymore (not tabular, not Markov). Is it related to structured bandits?
Re: Reinforcement Learning – Bandit Problems
#16Anyone aware of research on bandits with a growing set of arms? Meaning, every so often when you play an arm part of your reward is revealing a new arm! This seems to not fit the criteria anymore (not tabular, not Markov). Is it related to structured bandits?
They'll explore the arm with the highest potential payoff i.e. the highest upper-confidence-bound, which often is the arm you know the least about since they're roughly calculated as (average + confidence interval) and early on the confidence bound is large. This style of algorithm means you can add arms as you go through the experiment and they'll be explored/exploited in a reasonable way.
What you're describing sounds more like you're exploring a frontier and "discovering" new options along the way..?
Re: Reinforcement Learning – Bandit Problems
#17Anyone aware of research on bandits with a growing set of arms? Meaning, every so often when you play an arm part of your reward is revealing a new arm! This seems to not fit the criteria anymore (not tabular, not Markov). Is it related to structured bandits?
Re: Reinforcement Learning – Bandit Problems
#18This is interesting. It reminds me of the Rescorla-Wagner model (a model of classical conditioning that's probably mentioned in every psych/neuro learning and memory course textbook), which describes the trial-by-trial change in associative strength between a conditioned stimulus (CS) and unconditioned stimulus (US). Though it has its shortcomings, R&M is quite elegant in its simplicity, while doing a pretty good job…
Re: Reinforcement Learning – Bandit Problems
#19Anyone aware of research on bandits with a growing set of arms? Meaning, every so often when you play an arm part of your reward is revealing a new arm! This seems to not fit the criteria anymore (not tabular, not Markov). Is it related to structured bandits?
Variations of this scheme include exploit vs. copy vs. innovate used in computational biology. Learning agent can copy what others do or innovate and try something new.
Re: Reinforcement Learning – Bandit Problems
#20At the beginning of this post the given definition of value doesn't seem correct to me, because I think it should be the expected value of the sum of all the rewards from t to infinity and not of R_t, but I could be wrong. Citing D. Silver: The agent's job is to maximise cumulative rewards (highlight cumulative). I would suggest David Silver course for reinforcement learning, http://www0.cs.ucl.ac.uk/staff/d.silver/w…
You are right, it should be the expected value for the sum of all future rewards. At the same time, given that we're talking about bandits, it doesn't really matter, since there is no state. Thus, the summatory over time you'd like to see doesn't change the relative ordering of the actions: the expected value in your definition is simply the expected reward for the action multiplied by the number of times you expect…