There’s a new version of Firefox for VR
11–20 of 35 posts
Re: There’s a new version of Firefox for VR
#12This is so 100% not what I want. I want Unreal Engine, running full time. When I go into a World, it starts downloading the neighboring worlds. When I touch a Portkey or walk through a Portal or answer a ringing phone in a phonebooth, I'm now in the next world. That's what a "VR browser" is, to me. A loadable Unreal Engine level is the new "HTTP / CSS / JS." And in those levels, there need to be "Hyperlinks" that let…
Re: There’s a new version of Firefox for VR
#13This is so 100% not what I want. I want Unreal Engine, running full time. When I go into a World, it starts downloading the neighboring worlds. When I touch a Portkey or walk through a Portal or answer a ringing phone in a phonebooth, I'm now in the next world. That's what a "VR browser" is, to me. A loadable Unreal Engine level is the new "HTTP / CSS / JS." And in those levels, there need to be "Hyperlinks" that let…
Have you tried https://highfidelity.com/ ?
It has "Marketplace" all over it.
That's fine to add to what I'm talking about, I guess... I mean, Unreal Engine already does have a Marketplace, right?
But the core idea needs to be much more like the web. Open source client, standards for content, standards for hyperlinking, open source server.
Re: There’s a new version of Firefox for VR
#14This is so 100% not what I want. I want Unreal Engine, running full time. When I go into a World, it starts downloading the neighboring worlds. When I touch a Portkey or walk through a Portal or answer a ringing phone in a phonebooth, I'm now in the next world. That's what a "VR browser" is, to me. A loadable Unreal Engine level is the new "HTTP / CSS / JS." And in those levels, there need to be "Hyperlinks" that let…
I will release an MVP in July so I guess I should start ramping up my online presence to sell the idea !
Re: There’s a new version of Firefox for VR
#15This is so 100% not what I want. I want Unreal Engine, running full time. When I go into a World, it starts downloading the neighboring worlds. When I touch a Portkey or walk through a Portal or answer a ringing phone in a phonebooth, I'm now in the next world. That's what a "VR browser" is, to me. A loadable Unreal Engine level is the new "HTTP / CSS / JS." And in those levels, there need to be "Hyperlinks" that let…
Funny you basically described what I am currently building except it is being developed with WebVR. Reddit, multi users spaces, spaces browsing/creation/sharing etc you are spot on describing what I am doing. I will release an MVP in July so I guess I should start ramping up my online presence to sell the idea !
* WebVR brings along all of the baggage of the web browser.
* It's incredibly hard to get beautiful content - that's why Unity and Unreal are so popular, they made it as easy as possible
Best of luck.
And you should have a newsletter I can sign up for.
Re: There’s a new version of Firefox for VR
#16Earlier quoted context omitted.
Funny you basically described what I am currently building except it is being developed with WebVR. Reddit, multi users spaces, spaces browsing/creation/sharing etc you are spot on describing what I am doing. I will release an MVP in July so I guess I should start ramping up my online presence to sell the idea !
I worry for you about a lot of things: * WebVR brings along all of the baggage of the web browser. * It's incredibly hard to get beautiful content - that's why Unity and Unreal are so popular, they made it as easy as possible Best of luck. And you should have a newsletter I can sign up for.
* The best way to make VR and 3D browsing a thing is to have URLs to 3D/VR spaces because urls can be easily shared and most devices have Browsers.
* It is hard to do something beautiful with WebVR but keeping things simple and allowing 3D models can go a long way. I think that currently running smoothly on a mid-end smartphone is more important than photorealism.
* Game engines are too elitist. Common people have to be able to create 3D spaces very easily, with no code, no 3D modeling knowledge. Then they have to be able to share (deploy) with a single click. The web is the absolute platform for this.
Thank you for your message, you are absolutely right about the newsletter !
Re: There’s a new version of Firefox for VR
#17Earlier quoted context omitted.
Have you tried https://highfidelity.com/ ?
Ugh, no. It has "Marketplace" all over it. That's fine to add to what I'm talking about, I guess... I mean, Unreal Engine already does have a Marketplace, right? But the core idea needs to be much more like the web. Open source client, standards for content, standards for hyperlinking, open source server.
High Fidelity has all that:
https://github.com/highfidelity
The web page emphasizes Marketplace because they recently started trying to get that going too (with a blockchain-based virtual currency which they've been handing out to anyone interested).
Re: There’s a new version of Firefox for VR
#18This is so 100% not what I want. I want Unreal Engine, running full time. When I go into a World, it starts downloading the neighboring worlds. When I touch a Portkey or walk through a Portal or answer a ringing phone in a phonebooth, I'm now in the next world. That's what a "VR browser" is, to me. A loadable Unreal Engine level is the new "HTTP / CSS / JS." And in those levels, there need to be "Hyperlinks" that let…