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ITunes 10 hands-on: snappier performance, questionable UI choices

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Re: ITunes 10 hands-on: snappier performance, questionable UI choices

#11

Since upgrading to 10, all my music sounds flat and tinny. I have an audio cable running from my Mac Pro into my stereo. If I play a song via iTunes, it sounds like crap. If I plug the cable into my iPhone and play the same song, it sounds fine. Anyone else experiencing this?

Check the equalizer setting?

Re: ITunes 10 hands-on: snappier performance, questionable UI choices

#12
post #6

Earlier quoted context omitted.

You can set it back to horizontal if you want: defaults write com.apple.iTunes full-window -1

I'm surprised you have to use the command line to change such an option in an Apple product.

The reason that is a command line is because Apple expects users to not change it.

Re: ITunes 10 hands-on: snappier performance, questionable UI choices

#13

Earlier quoted context omitted.

I'm surprised you have to use the command line to change such an option in an Apple product.

Yes, it should definitely be in the Preferences dialog! I'm not that impressed with iTunes 10.. the grey icons are a disaster for quickly finding things; it refuses to play a TV Show I downloaded yesterday from ITMS (not authorized); and Ping is lame.

  Yes, it should definitely be in the Preferences dialog!
I'm not quite sure if it's sarcasm or not. Honestly my first thought when I saw the buttons like this was "WTF is this?!". However, this should not be an application preference! One thing that Apple does (that every company should do) is making choices for the users. Sometimes they're wrong (this one looks dubious to me) but adding settings is the wrong approach to it.

I recently started to use a Windows PC (granted it's XP) again and the number of preferences (e.g. system, Outlook) available is completely insane.

Re: ITunes 10 hands-on: snappier performance, questionable UI choices

#14
post #2

Has Apple ever followed the HIG when they didn't feel like it? It's a brilliant idea, coordinating UI across disparate apps from multiple companies, but I seem to recall that going all the way back to the 80s Apple has pretty freely disregarded the guidelines when they thought they had a better idea. (And at least some of the time, the "better idea" got worked into the next round of HIG, so maybe that's ok?)

It's OK by me as long as Apple continues to let third-party developers do the same.

Re: ITunes 10 hands-on: snappier performance, questionable UI choices

#15
post #14
post #2

Has Apple ever followed the HIG when they didn't feel like it? It's a brilliant idea, coordinating UI across disparate apps from multiple companies, but I seem to recall that going all the way back to the 80s Apple has pretty freely disregarded the guidelines when they thought they had a better idea. (And at least some of the time, the "better idea" got worked into the next round of HIG, so maybe that's ok?)

It's OK by me as long as Apple continues to let third-party developers do the same.

This is fine for Mac apps, but Apple can kill iOS apps dead for this reason, while letting their own deviations slip through unimpeded.

In general, though, I think interface guidelines are like the rules of grammar: when you understand them well enough, you understand when it's okay to break them. Whether the change to the three upper-left buttons falls into this category is somewhat subjective.

Re: ITunes 10 hands-on: snappier performance, questionable UI choices

#16
My favorite iTunes feature insanity: When you listen to a song in the "Music" section of iTunes, you have a "pause" button; when you are listening and browsing iTunes store, the "pause" button inexplicably and detrimentally becomes "stop", so you have to re-navigate to "music" just to pause a song. Never mind that "stop" functionality is essentially pointless in digital music players anyway, if you are unfortunate enough to accidentally stop the song/podcast, you have to re-navigate to the Music section and manually restart the file and navigate to the right portion, only if you happen to know where that is.

* Yes I know you can right click on the song area and pause there. This is about UI design, not whether or not I can figure out how to pause a song.

Re: ITunes 10 hands-on: snappier performance, questionable UI choices

#17
post #6

Earlier quoted context omitted.

You can set it back to horizontal if you want: defaults write com.apple.iTunes full-window -1

I'm surprised you have to use the command line to change such an option in an Apple product.

Alternatively you could use an application like Secrets that exposes a bunch of the settings in a friendly GUI sort of way. Already been updated for iTunes 10:

http://secrets.blacktree.com/

Re: ITunes 10 hands-on: snappier performance, questionable UI choices

#18

Earlier quoted context omitted.

I'm surprised you have to use the command line to change such an option in an Apple product.

Yes, it should definitely be in the Preferences dialog! I'm not that impressed with iTunes 10.. the grey icons are a disaster for quickly finding things; it refuses to play a TV Show I downloaded yesterday from ITMS (not authorized); and Ping is lame.

You want secrets.prefpane :) (if you are a mac)

Edit: http://secrets.blacktree.com/

Re: ITunes 10 hands-on: snappier performance, questionable UI choices

#19
post #16

My favorite iTunes feature insanity: When you listen to a song in the "Music" section of iTunes, you have a "pause" button; when you are listening and browsing iTunes store, the "pause" button inexplicably and detrimentally becomes "stop", so you have to re-navigate to "music" just to pause a song. Never mind that "stop" functionality is essentially pointless in digital music players anyway, if you are unfortunate en…

It changes to a Stop button because when you press Play again it will start playing the currently visible playlist/screen rather than the previous playlist.

So let's say the Play button works the way you want it to:

- You start playing a playlist. The Play button turns into a pause button

- You navigate to a different playlist. The pause button does not change to a Stop button.

- Push this pause button. The music "pauses" and the button changes to a Play button.

- Now push the Play button. What happens? Does it resume the previous playlist? Or does it start playing the currently visible playlist?

Anyway, I use the Play/Pause button on my keyboard.

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