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Fall of Voodoo

tedium.co

11–20 of 108 posts

Re: Fall of Voodoo

#11
post #6
post #3

It feels weird that the article uses the term "GPU". This term wasn't widely used back then. IIRC, the Voodoo cards were called "3D accelerators".

Yes. I even remember the need of two cards. A GPU and a 3D accelerator.

I remember seeing computers marketed as having both a "2D accelerator" and a "3D accelerator" -- separate cards. I never had the cash for a Voodoo card back in the day, but I certainly wanted one!

Re: Fall of Voodoo

#13
post #10
post #5

Earlier quoted context omitted.

Hehe, all my friends had Voodoo GPUs back in the days. A friend of mine even got a Voodoo 5500 and we tried to get Quake 3 Arena so tuned that we couldn't see any pixels anymore. I was the first one with a GeForce 2MX, which worked quite well and long considering it was the budget version of the gf2. If I look at the performance indexes, the Voodoo 5500 wasn't very much better than the GF2MX.

And there was simple resistor resolder hack to make GeForce 2MX think it is Quadro. It was very useless and very cool at the same time. Few people got into hardware hacking (read electronics engineering) thanks to this little and yet very positive soldering experience.

I remember in the same era, carefully shorting a blown fuse on the package of my Athlon using a graphite pencil, so that I could overclock it. I heated my apartment with that PC.

Re: Fall of Voodoo

#14
post #4

The 3dfx timeline gives you an idea of how much the computer field has slowed down and consolidated. Voodoo was released in 1996, into a market with half a dozen competitors. Voodoo 2 in 1998, the same year as the first viable NVIDIA card (Riva TNT). NVIDIA released the GeForce 256 in 1999, cementing its dominance. 3dfx released its last card in 2000, just four years after its first. NVIDIA is now still dominant, 18…

That's pretty much standard in every industry, though. Competition will kick underperformers out of the market and some amount of consolidation is inevitable. It's not Nvidia doesn't have any competition nowadays.

Re: Fall of Voodoo

#15
post #6
post #3

It feels weird that the article uses the term "GPU". This term wasn't widely used back then. IIRC, the Voodoo cards were called "3D accelerators".

Yes. I even remember the need of two cards. A GPU and a 3D accelerator.

The classic combo of Matrox for 2D and 3Dfx for 3D. Surprisingly Matrox still exists.

Re: Fall of Voodoo

#16
post #4

The 3dfx timeline gives you an idea of how much the computer field has slowed down and consolidated. Voodoo was released in 1996, into a market with half a dozen competitors. Voodoo 2 in 1998, the same year as the first viable NVIDIA card (Riva TNT). NVIDIA released the GeForce 256 in 1999, cementing its dominance. 3dfx released its last card in 2000, just four years after its first. NVIDIA is now still dominant, 18…

Most of the other companies are still there though. PowerVR still makes 3D chips, but only for the embedded market (e.g. Android phones). Matrox gave up on 3D and now only makes specialized cards for 8 and 16+ monitor displays (airports, kiosks). IIRC, even Trident switched to embedded graphics.

The thing that bothers me is that if you want a PCI-E card on a consumer system, you only have nVidia/AMD. Intel only does embedded now with none of their offerings on a card (like the only i740). There is no Ryzen 7 with an APU, so if you're building a small developer box, you have to buy a discrete graphics card and can't rely on embedded (unless you want to drop to the Ryzen 5, which was just released with an APU).

There are rumors that Intel might be getting back into this space. If anyone could try to compete with the big two, it's probably them.

Re: Fall of Voodoo

#17
post #6
post #3

It feels weird that the article uses the term "GPU". This term wasn't widely used back then. IIRC, the Voodoo cards were called "3D accelerators".

Yes. I even remember the need of two cards. A GPU and a 3D accelerator.

Wasn't that only the Voodoo1/Voodoo2, with the pass through cable? I don't think any other manufacture did that.

Re: Fall of Voodoo

#18
post #15
post #6

Earlier quoted context omitted.

Yes. I even remember the need of two cards. A GPU and a 3D accelerator.

The classic combo of Matrox for 2D and 3Dfx for 3D. Surprisingly Matrox still exists.

Yep, but their cards aren't really consumer. They only do expensive specialized card for multi-monitor output (think serving up 8+ screens at a train station).

Re: Fall of Voodoo

#19

Still remember enjoying Descent. And how I argued with Commodore staff at conferences on why Amigas didn't move into hardware 3d as it was the clear future to see.

I love Amigas but seems like their fate was sealed by then. By the release of Doom in 1993 it was over for sure. Their whole shtick was that they had special hardware that let them do things PCs couldn't. Doom proved them wrong.

Re: Fall of Voodoo

#20
post #3

It feels weird that the article uses the term "GPU". This term wasn't widely used back then. IIRC, the Voodoo cards were called "3D accelerators".

I think my first graphics card was a Riva 128. If I'm remembering correctly, the box billed it as a "2D/3D Multimedia Accelerator".
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