48 kHz? Someone probably got confused between Nyquist–Shannon sampling theorem and the human ear...
And someone beat me to it hehe
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48 kHz? Someone probably got confused between Nyquist–Shannon sampling theorem and the human ear...
And someone beat me to it hehe
Can you "invent" a definition?
Planck, Coulomb, Dirac, Fermi, Newton, Faraday, Avagadro, etc might think so. https://en.wikipedia.org/wiki/Physical_constant#Table_of_phy... Archimedes, Pythagoras and Euler might agree. https://en.wikipedia.org/wiki/Mathematical_constant
Earlier quoted context omitted.
Planck, Coulomb, Dirac, Fermi, Newton, Faraday, Avagadro, etc might think so. https://en.wikipedia.org/wiki/Physical_constant#Table_of_phy... Archimedes, Pythagoras and Euler might agree. https://en.wikipedia.org/wiki/Mathematical_constant
Those people didn't invent those definitions...
At least Newton's lab of universal gravitation and Coulomb's law defined their eponymous constants directly.
In other cases the people doing the defining named them retrospectively after the originator of, or most significant contributor to, the concept that motivated the definition.
The point is that we ascribe enough invention to these definitions to commonly name them after the people who invented them.
Can you "invent" a definition?
You can if you want to try and plaster your name all over VR as a facet of soft lock-in and to arbitrarily insert yourself into every potential aspect of a fledgling industry. Next they'll invent the 'Ocu-ternion', which is the same as a normal Quaternion but each scalar value is divided by a constant because...VR? Facebook? Who cares, the point is they own it.
The header file they provided is BSD licensed. You can use it freely, forever, for anything you want.
Earlier quoted context omitted.
You can if you want to try and plaster your name all over VR as a facet of soft lock-in and to arbitrarily insert yourself into every potential aspect of a fledgling industry. Next they'll invent the 'Ocu-ternion', which is the same as a normal Quaternion but each scalar value is divided by a constant because...VR? Facebook? Who cares, the point is they own it.
> Who cares, the point is they own it. The header file they provided is BSD licensed. You can use it freely, forever, for anything you want.
Earlier quoted context omitted.
You can if you want to try and plaster your name all over VR as a facet of soft lock-in and to arbitrarily insert yourself into every potential aspect of a fledgling industry. Next they'll invent the 'Ocu-ternion', which is the same as a normal Quaternion but each scalar value is divided by a constant because...VR? Facebook? Who cares, the point is they own it.
> Who cares, the point is they own it. The header file they provided is BSD licensed. You can use it freely, forever, for anything you want.
(EDIT: Obviously, this doesn't invalidate your conclusion, but your conclusion doesn't follow from the premise, at least.)
While humans can't hear higher than 48kHz, the higher sample rates are used for working audio files which might later be resampled or retimed. 48 kHz? Someone probably got confused between Nyquist–Shannon sampling theorem and the human ear... And someone beat me to it hehe https://github.com/OculusVR/Flicks/issues/2
Well, it's a true statement! (But yes, I agree)
"The NTSC variations (~29.97, etc) are actually defined as 24 * 1000/1001 and 30 * 1000/1001, which are impossible to represent exactly in a way where 1 second is exact, so we don't bother - they'll be inexact in any circumstance."
The NTSC color subcarrier is exactly 315/88 MHz, so one could make the flick something like 1/528th of this period. The frame is related to the subcarrier by 525 lines by 455/2 color clocks.
See: https://en.wikipedia.org/wiki/Colorburst
So one NTSC frame is exactly 63063 flicks, one 30 Hz frame is exactly 63000 of them, one 24 Hz frame is 78750 of them and one second is exactly 1890000000 of them.
For instance for a file with 48Khz sound and 30000/1001 (29.97...) frame rate you would convert to a time scale of 48048000. Worst case would be mixing 48Khz, 44.1Khz and NTSC video: 1009008000.