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Luna 1.0 Beta is out

luna-lang.org

11–20 of 171 posts

Re: Luna 1.0 Beta is out

#11

Cool looking project. Unfortunately my browser (Firefox) is really struggling with scrolling on the overview page... It keeps getting stuck while scrolling past the "powerful engine. Limitless" block of text.

Interesting, we will investigate it ASAP. In the meantime, please try Chrome instead. We'll try to fix it soon. I'm really sorry for the incontinence!

Re: Luna 1.0 Beta is out

#12
post #5
post #2

Hi, I'm one of Luna founders, I'll be happy to answer any questions! :)

Nice project, congrats. I think everybody here understands the idea behind your product (inspired by bret victor talk, fwiu). However, i think nothing would replace a nice screencast of what programming in this environment looks like. I didn't find it on your homepage, and i think it should be one of the very first thing. my two cents.

I don't think Bret Victor ever did a visual dataflow language, did he? This doesn't seem like the kind of thing he would do, it is more in the spirit of Quartz Composer (especially in its liveness and explorer) as well as VVVV, among many others. It also reminds a bit of Unreal blueprints in the way it handles completions on results (just draw out from the output, and you get a list of what patches you can bring in to deal with it).

It does seem like a nice replacement to Quartz Composer (well, we have Facebook Orgami now), since Apple isn't going anywhere with that these days (though aimed at data processing rather than graphics and animation).

Re: Luna 1.0 Beta is out

#13
post #11

Cool looking project. Unfortunately my browser (Firefox) is really struggling with scrolling on the overview page... It keeps getting stuck while scrolling past the "powerful engine. Limitless" block of text.

Interesting, we will investigate it ASAP. In the meantime, please try Chrome instead. We'll try to fix it soon. I'm really sorry for the incontinence!

I think you mean inconvenience, but incontinence works too, since it sounds like the OP had a crappy experience ;)

Re: Luna 1.0 Beta is out

#14

Cool looking project. Unfortunately my browser (Firefox) is really struggling with scrolling on the overview page... It keeps getting stuck while scrolling past the "powerful engine. Limitless" block of text.

Agreed, the project looks neat! I didn't have issues with the scrolling, but the page took about a minute to load and render on my 100Mbps connection. Chrome pulled down around 32MB of data to load the page, so no wonder.

At some point, a slick experience becomes a hindrance when it comes at the cost of load time, and this page blew past that point and then some.

The main culprit looks to be high-res PNGs with transparent backgrounds, which are ~2MB each. If you can get away with lightly compressed JPEGs with the same background colour as the page, you'd shave the majority of this baggage off. Obviously it won't look quite as good, but it's all about balance :) Just my two cents.

Re: Luna 1.0 Beta is out

#16
post #11

Cool looking project. Unfortunately my browser (Firefox) is really struggling with scrolling on the overview page... It keeps getting stuck while scrolling past the "powerful engine. Limitless" block of text.

Interesting, we will investigate it ASAP. In the meantime, please try Chrome instead. We'll try to fix it soon. I'm really sorry for the incontinence!

I don't think incontinence is the word you are looking for .... or maybe it is!

Re: Luna 1.0 Beta is out

#17
post #11

Cool looking project. Unfortunately my browser (Firefox) is really struggling with scrolling on the overview page... It keeps getting stuck while scrolling past the "powerful engine. Limitless" block of text.

Interesting, we will investigate it ASAP. In the meantime, please try Chrome instead. We'll try to fix it soon. I'm really sorry for the incontinence!

I’m sorry to hear about your incontinence as well!

Re: Luna 1.0 Beta is out

#18
post #5
post #2

Hi, I'm one of Luna founders, I'll be happy to answer any questions! :)

Nice project, congrats. I think everybody here understands the idea behind your product (inspired by bret victor talk, fwiu). However, i think nothing would replace a nice screencast of what programming in this environment looks like. I didn't find it on your homepage, and i think it should be one of the very first thing. my two cents.

Hi @bsaul, our website is currently full of screencasts. If they do not load in your web browser, please tell us what is the browser and what system are you using. The ifrst screencast should appear in the website header - please wait couple of seconds and see if the movie will load there. In the meantime, please test it using Chrome! :)

Re: Luna 1.0 Beta is out

#19
post #2

Hi, I'm one of Luna founders, I'll be happy to answer any questions! :)

This looks very cool! I especially like the geographical stuff, that being something that is dear to my heart.

I have a couple of questions that may sound trivial but are important to me. I haven't tried installing the studio yet, so please forgive me if installing it would answer these.

First, all the screenshots, along with the doc pages, use a dark theme with very low contrast: only 47% contrast on the body copy in the docs, and much of the text in the screenshots has even less contrast than that.

I know that low contrast dark themes are very popular, but younger developers are often unaware that they can become very hard to read as you get older or if you have less than perfect vision.

There's even been some research done on this; I don't have the source handy right now, but the basic idea is that dark themes cause your eyes' irises to open up wide, while light themes cause them to "stop down" with a narrower opening. And like a camera lens, many people's eyes can focus more sharply when they are stopped down a bit.

There is also the problem of switching back and forth between light and dark backgrounds. All of the web references I use day to day have light backgrounds; all my editors are set to light backgrounds, basically everything I do is that way because I find it much easier to see things. Switching back and forth to one app that uses a dark theme is hard on the eyes.

I did find the PDF version of the docs, and that uses a conventional high contrast light theme, so that is nice.

Somewhat less important, I'm curious whether the studio supports proportional fonts? I don't enjoy monospaced fonts and I find them harder to read than proportional fonts. This is not a big problem like the dark theme, but it would be nice to support any choice of font.

I should file GitHub issues on these, of course. Partly I just wanted to mention them here to help raise awareness among other developers that dark, low contrast themes can be a real accessibility issue for some of us.

Thanks, and I look forward to checking this out!

Re: Luna 1.0 Beta is out

#20
post #5

Earlier quoted context omitted.

Nice project, congrats. I think everybody here understands the idea behind your product (inspired by bret victor talk, fwiu). However, i think nothing would replace a nice screencast of what programming in this environment looks like. I didn't find it on your homepage, and i think it should be one of the very first thing. my two cents.

I don't think Bret Victor ever did a visual dataflow language, did he? This doesn't seem like the kind of thing he would do, it is more in the spirit of Quartz Composer (especially in its liveness and explorer) as well as VVVV, among many others. It also reminds a bit of Unreal blueprints in the way it handles completions on results (just draw out from the output, and you get a list of what patches you can bring in t…

Bret Victor's ideas are a very strong inspiration regarding where graphical interfaces could expand in the future. We strongly agree with his principle, that people need an immediate connection with data they are working on. This principle is one of two foundations on which Luna was actually built. We have described our thoughts in detail in our blog post here: https://medium.com/@luna_language/luna-the-visual-way-to-cre....
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