Skia: an open source 2D graphics library
11–20 of 119 posts
Re: Skia: an open source 2D graphics library
#12This looks really useful! Does anyone know how this compares to something like Cairo?
Re: Skia: an open source 2D graphics library
#13There is also a .NET binding for Windows and Xamarin: https://www.nuget.org/packages/SkiaSharp/
Re: Skia: an open source 2D graphics library
#14For anyone thinking of skipping looking at this one. I was not interested either until I read this part: > It serves as the graphics engine for Google Chrome and Chrome OS, Android, Mozilla Firefox and Firefox OS, and many other products.
Re: Skia: an open source 2D graphics library
#15Re: Skia: an open source 2D graphics library
#16C++ 11, nice. Does anyone use this? And if you do how does it compare to alternatives
Re: Skia: an open source 2D graphics library
#17Re: Skia: an open source 2D graphics library
#18Re: Skia: an open source 2D graphics library
#19C++ 11, nice. Does anyone use this? And if you do how does it compare to alternatives
Skia is probably the most popular 2D graphics library at the moment. I don't really know why this got on HN now. It's already extremely popular. I use it in a little WIP game engine. It's very pleasant, excellent little library. There's an online jsfiddle-esque demo here https://fiddle.skia.org/ if you want to try it out.
Re: Skia: an open source 2D graphics library
#20With all the fuss with "modern" text editors built on top of web engines, I feel the need to remind you all that one of the fastest graphical code editors that I have ever used — SublimeText — was built using Skia for the rendering. I believe many people have noticed how smooth the interface and most of the operations feel, a very good selling point if you want to build a GUI in the future.