Very cool. Hot reloading in iOS would be extreamly useful. I remember that I used a plugin that was called injectionforxcode but it was not working very well.
Flutter has a nice hot reloading feature: https://flutter.io/hot-reload/
Making a cross-platform mobile game in Reason/OCaml
11–20 of 27 posts
Re: Making a cross-platform mobile game in Reason/OCaml
#12Re: Making a cross-platform mobile game in Reason/OCaml
#13http://sam.draknek.org/projects/gravity
(timelapse development video: https://www.youtube.com/watch?v=3tQ00R69rF8)
It's a really cool game concept, even cooler being written in OCaml! :)
Re: Making a cross-platform mobile game in Reason/OCaml
#14Re: Making a cross-platform mobile game in Reason/OCaml
#15Re: Making a cross-platform mobile game in Reason/OCaml
#16Does it only work on desktop browsers?
Re: Making a cross-platform mobile game in Reason/OCaml
#17Does it only work on desktop browsers?
By which I mean does the version that's compiled for browsers not work on mobile browsers? I noticed the Gravitron game loads on mobile but the layout is broken. Is that just a case of not being optimized to work for mobile browers? Or is there a limitation in the frameworks that prevents it from working in mobile browsers?
Re: Making a cross-platform mobile game in Reason/OCaml
#18The game, Gravitron, looks very similar to an old Ludum Dare entry called Graviton: http://sam.draknek.org/projects/gravity (timelapse development video: https://www.youtube.com/watch?v=3tQ00R69rF8 ) It's a really cool game concept, even cooler being written in OCaml! :)
However if I were the creator of this game, I'd be pretty pissed at the one in the OP. One was obviously inspired by the other.
Re: Making a cross-platform mobile game in Reason/OCaml
#19Does it only work on desktop browsers?
Re: Making a cross-platform mobile game in Reason/OCaml
#20Does it only work on desktop browsers?
I haven't optimized it for mobile browsers, but it wouldn't be hard. Was pretty heads down on getting mobile native out the door.