I still think Snap is a good long play because so far they are the only social network to "get" Augmented Reality. Google has already had multiple AR missteps (Glass, Tango, Pokemon Go via Niantic), Facebook is playing AR copycat, Microsoft's AR is targeting big industry. Snap's entertainment experience puts the viewer in the center of the action, similar to VR 360° experiences and Spectacles is a direct expression o…
Snap’s Rise and Fall: How a Big, Splashy IPO Prompted the Doubters to Keep Mum
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Re: Snap’s Rise and Fall: How a Big, Splashy IPO Prompted the Doubters to Keep Mum
#12Earlier quoted context omitted.
Snapchat is very confusing and poorly designed. 100% agree with you on the intuition part. But I don't think spectacles really has much influence on future of company; that is, Snapchat will fail or succeed for other reasons entirely. It might look expensive on paper, but the glasses project is more of a marketing stunt than a mass market product. If people don't want to use Snapchat, they won't use a device that is…
> and it's got the sexual harassment aspect, > too. Many many female friends of > mine receive unwanted dick pics. Same here. If I was in charge of Snapchat I'd be working on some way of automatically identifying and killing those images in-flight, and banning people who sent them repeatedly.
Re: Snap’s Rise and Fall: How a Big, Splashy IPO Prompted the Doubters to Keep Mum
#13I still think Snap is a good long play because so far they are the only social network to "get" Augmented Reality. Google has already had multiple AR missteps (Glass, Tango, Pokemon Go via Niantic), Facebook is playing AR copycat, Microsoft's AR is targeting big industry. Snap's entertainment experience puts the viewer in the center of the action, similar to VR 360° experiences and Spectacles is a direct expression o…
Apple just commoditized AR by adding it as a set of iOS APIs that anyone can use, so that's an awfully shallow moat for Snap to rely on.
It's not just creating a feature, it's understanding why someone would want to use it. That's the difference between a product and a business.
Most of HN is too old and otherwise not the Snap demographic. How many of you actually use Snapchat with your friends and watch the videos with your headphones in? The experience is key -- the business facets being analyzed are a symptom of the experience.
Re: Snap’s Rise and Fall: How a Big, Splashy IPO Prompted the Doubters to Keep Mum
#14This just reminds me of the whole ratings agency misalignment of incentives during the financial crisis.
Re: Snap’s Rise and Fall: How a Big, Splashy IPO Prompted the Doubters to Keep Mum
#15I still think Snap is a good long play because so far they are the only social network to "get" Augmented Reality. Google has already had multiple AR missteps (Glass, Tango, Pokemon Go via Niantic), Facebook is playing AR copycat, Microsoft's AR is targeting big industry. Snap's entertainment experience puts the viewer in the center of the action, similar to VR 360° experiences and Spectacles is a direct expression o…
Re: Snap’s Rise and Fall: How a Big, Splashy IPO Prompted the Doubters to Keep Mum
#16I still think Snap is a good long play because so far they are the only social network to "get" Augmented Reality. Google has already had multiple AR missteps (Glass, Tango, Pokemon Go via Niantic), Facebook is playing AR copycat, Microsoft's AR is targeting big industry. Snap's entertainment experience puts the viewer in the center of the action, similar to VR 360° experiences and Spectacles is a direct expression o…
Second, there's no barrier to entry there. Facebook's ~10000 engineers can recreate features with amazing swiftness, do it better than the first movers, then spread the feature quickly through its 1 billion+ user social network. If Facebook wants to beat snapchat at the AR game, they will do it when they feel like it.
https://techcrunch.com/2017/04/13/instagram-stories-bigger-t...
Re: Snap’s Rise and Fall: How a Big, Splashy IPO Prompted the Doubters to Keep Mum
#17Two bits which caught my attention: "[Evan Spiegel] has dismissed ideas that rely heavily on data, according to people who have worked with him. He prefers to study the experience of users for cues on revisions and new features, some of the people said. ... One banker involved in the IPO said he thought the lack of voting shares and other decisions could imperil the company’s standing with investors, possibly hurting…
Google: "Test 36 shades of blue and choose the one that performs best"
Apple: "Create beautiful product based on user experience and then convince you that you like it."
I don't think making all product decisions based on data is necessarily good, nor is designing in a vacuum.
Re: Snap’s Rise and Fall: How a Big, Splashy IPO Prompted the Doubters to Keep Mum
#18I think Snap is doing the best pure "Social Media" experience of any service right now. Whether or not that can really be monetized without becoming another Facebook is a different story.
Re: Snap’s Rise and Fall: How a Big, Splashy IPO Prompted the Doubters to Keep Mum
#19Earlier quoted context omitted.
Snapchat is very confusing and poorly designed. 100% agree with you on the intuition part. But I don't think spectacles really has much influence on future of company; that is, Snapchat will fail or succeed for other reasons entirely. It might look expensive on paper, but the glasses project is more of a marketing stunt than a mass market product. If people don't want to use Snapchat, they won't use a device that is…
Would $5 have been too big a barrier-to-entry for the youngest Snapchatters?
Re: Snap’s Rise and Fall: How a Big, Splashy IPO Prompted the Doubters to Keep Mum
#20I think Snap is doing the best pure "Social Media" experience of any service right now. Whether or not that can really be monetized without becoming another Facebook is a different story.
except snapchat has been effectively locking out and leading on android users. they're making a whole new app just to get some android users back because instagram is absolutely murdering them