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Assassin's Creed Origins is crippling gamers' CPUs due to anti-piracy DRM

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11–20 of 80 posts

Re: Assassin's Creed Origins is crippling gamers' CPUs due to anti-piracy DRM

#11
It may works as a stopgap as this extreme move is not usualy found in games where performance is key to the experience.

Hackers will develop better tooling for VM introspection or something in the near future dropping again the time between release and initial anti-drm patch.

As a concerned consumer who buys game on pc or ps4, knowing this I will pass on the PC version and buy a second hand PS4 version.

No way I'm upgrading my 3570k for the sake of a pointless virtualization overhead.

Re: Assassin's Creed Origins is crippling gamers' CPUs due to anti-piracy DRM

#12
While I wouldn't trust the source in this case, the very unusual CPU scaling and the very high CPU usage in general for this game could be explained by this.

The game even benefits from Threadripper, scaling beyond 8 cores, which is very unusual for games. And as it also runs on consoles with much, much less CPU power, I would suspect it is doing something very inefficient on PCs.

Re: Assassin's Creed Origins is crippling gamers' CPUs due to anti-piracy DRM

#13
This is why I don't buy games with DRM other than steams default DRM (although I mostly play games on PS4 nowadays anyway) and why I generally tend to avoid Ubisoft games (amongst others). I might buy a second hand copy at some point, or if its very heavily discounted, but I'm certainly not pushed to get this game, especially with this news.

Re: Assassin's Creed Origins is crippling gamers' CPUs due to anti-piracy DRM

#14

While I wouldn't trust the source in this case, the very unusual CPU scaling and the very high CPU usage in general for this game could be explained by this. The game even benefits from Threadripper, scaling beyond 8 cores, which is very unusual for games. And as it also runs on consoles with much, much less CPU power, I would suspect it is doing something very inefficient on PCs.

> And as it also runs on consoles with much, much less CPU power, I would suspect it is doing something very inefficient on PCs.

Copy protection. PS4 and Xbox One are both AMD x64 so you can reuse loads of code, which means that TF is indeed correct in blaming DRM.

Re: Assassin's Creed Origins is crippling gamers' CPUs due to anti-piracy DRM

#18
post #6

Talk by CD Projekt's CEO about not using DRM, and dealing with piracy: https://kotaku.com/some-real-talk-on-piracy-from-a-witcher-3... Their approach always made so much more sense to me.

I pirated the Witcher 3 originally, but it was so good I ended up buying it just to support the company. Step one in stopping piracy is to make something actually worth paying for.

Re: Assassin's Creed Origins is crippling gamers' CPUs due to anti-piracy DRM

#20

This is why I don't buy games with DRM other than steams default DRM (although I mostly play games on PS4 nowadays anyway) and why I generally tend to avoid Ubisoft games (amongst others). I might buy a second hand copy at some point, or if its very heavily discounted, but I'm certainly not pushed to get this game, especially with this news.

I wait until big games like the Witcher series hit GoG.com. That means I miss out on a ton of AAA games, but I'm not a hardcore gamer so it's no big deal. Most of my time gaming right now is split between catching up on late 2000s titles like the Crysis and Saint's Row series, and on open world games like Rust.
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