Still waiting for that resurrection. Hard getting friends to devote the time, and playing online is meh.
The Uncanny Resurrection of Dungeons and Dragons
11–20 of 246 posts
Re: The Uncanny Resurrection of Dungeons and Dragons
#12Still waiting for that resurrection. Hard getting friends to devote the time, and playing online is meh.
Re: The Uncanny Resurrection of Dungeons and Dragons
#13It's because of Stranger Things. The article sees it as a symptom, but from a lot of people I know, it's actually a cause. Shameless plug: If any of you have ever wanted to try DnD but didn't know how to get started, or if you've played before and want to start again, try playing my fun-optimized rule set, _DnD: TL;DR_ - https://github.com/Miserlou/dnd-tldr
There was also a strong movement away from heavy mechanics to narrative heavy games with lighter mechanics over the past decade which offered a lot more ways to introduce people to tabletop RPGs. Video games also helped. A ton of jocks and frat guys, folks who never would've played a tabletop RPG in the 80s or 90s (or not in large numbers) were won over with 4th edition last decade because it was like the video games they were playing (for better or worse, I never really took to the system).
Kickstarter catching the public's attention has also helped, with lots of indie or otherwise smaller presses being able to publish their systems.
Lots of factors involved. Stranger Things may be helping this year, but the trend in increasing popularity has been happening for several years.
Re: The Uncanny Resurrection of Dungeons and Dragons
#14Re: The Uncanny Resurrection of Dungeons and Dragons
#15It's because of Stranger Things. The article sees it as a symptom, but from a lot of people I know, it's actually a cause. Shameless plug: If any of you have ever wanted to try DnD but didn't know how to get started, or if you've played before and want to start again, try playing my fun-optimized rule set, _DnD: TL;DR_ - https://github.com/Miserlou/dnd-tldr
I'd give Critical Role a lot of the credit for the jump start a couple years back. Seeing how much fun a game can be had to inspire a lot of people, or remind the old timers. It's the reason I started looking for a pickup game on Meetup, and now play weekly.
Source- The lions share of my earnings come from running a company that sells accessories for D&D.
Re: The Uncanny Resurrection of Dungeons and Dragons
#16I’d have liked this article if it had taken a more critical stance as to the resurgence of RPGs rather than hand-waving some ineffable bs about simpler times and half-allusions to political tensions. The more accurate answer is, IMO, two fold: (1) kids who grew up on RPGs are now old enough to want to want to play with their own kids, and funnel disposable cash into it (2) kids who are interested have less stigma to…
Another very important reason was left out: The 5th edition of the game was very well designed and received critical acclaim among veterans who were disappointed by the 4th edition. The article makes it sound like there's been a resurrection when in fact the game was just hibernating.
https://trends.google.com/trends/explore?date=all&q=%2Fm%2F0...
(not sure why it's showing results for pathfinder before 2008)
Re: The Uncanny Resurrection of Dungeons and Dragons
#17Are there any AR apps that let you set up dungeons/maps on your table (through the view of your phone or tablet)?
Re: The Uncanny Resurrection of Dungeons and Dragons
#18I’d have liked this article if it had taken a more critical stance as to the resurgence of RPGs rather than hand-waving some ineffable bs about simpler times and half-allusions to political tensions. The more accurate answer is, IMO, two fold: (1) kids who grew up on RPGs are now old enough to want to want to play with their own kids, and funnel disposable cash into it (2) kids who are interested have less stigma to…
Re: The Uncanny Resurrection of Dungeons and Dragons
#19Re: The Uncanny Resurrection of Dungeons and Dragons
#20Earlier quoted context omitted.
of particular note, D&D 5e accomplished many of the technical/balance things 4e was supposed to accomplish but failed at, while still retaining the excellent flavor and sense of power from 3.5e.
5e did what I would have thought impossible: the people that preferred 4e to earlier editions largely liked it, the people who were repulsed by 4e but stayed with 3e/3.5e or forks of those liked it, and a lot of the “old school” crowd that preferred OD&D, B/X or BECMI D&D, or AD&D 1e or 2e also liked it.
Imagine this hypothetical person wants to spend as little time as possible learning and on details, and as much as possible on creative experiences.