I found the initial attitude that non-games are at a disadvantage to practical apps kind of strange. My understanding (which may be confirmed soon if my iOS project pans out) is that game apps tend to have less staying power financially than utilities and the like. Serious apps can get away with charging more, are less concerned about "hit driven" chart effects, and can continue to get income after release if the pro…
> Though I do still think I have a chance. My design is kind of unique
In case you did not yet see this practical, inspiring testimonial:
"How I sold 172 copies of my HTML iPad app in the first 8 days"