Earlier quoted context omitted.
I would hope not, at ~2:45 the presenter mentions working towards open formats, such as their orbx format which is open source.
Is the orbx format specification public? I can't seem to find it.
We're working on a flat C API for ORBX script nodes which will (we hope) leverage WASM+WEBGPU/VK to add novel functionality within the node graph itself instead of needing it to be in an arbitrary external renderer. This was how we first implements ORBX1 video in pure JavaScript back in 2013
Note that Graphs can further 'render' a scene to valid glTF/mesh and volume formats, not just texture/image output buffers.
I don't think glTF will be able to fully replace alembic/FBX soon in the schema sadly, based on last KHR discussion at siggraph (I understand the reasoning, do not going to advocate they change it); glTF is still a useful asset format for proxy volumes or baking to webgl pipelines.