The business software and hardware ads look very similar. Image search "software computer ad 80s 90s" if you don't believe me.
It's just what was popular in advertising graphic design back then - it's not particular to video games.
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The business software and hardware ads look very similar. Image search "software computer ad 80s 90s" if you don't believe me.
It's just what was popular in advertising graphic design back then - it's not particular to video games.
He could have asked a graphic designer. Those screenshots aren't "as small as possible" - they're as large as possible! You've given this poor designer a 256x240 pixel image and asked him to "make it look good" in a full page print ad. Even at a less than ideal 150ppi, that screenshot is going to be less than two inches wide. Now you have 90% of a full page ad to fill up, so what follows is pretty natural. (I bet the…
I get what you are saying, but this is not an issue in this case. Most screenshots were done with analog film cameras pointing at a CRT. So resolution is not a limiting factor. See: http://www.usgamer.net/articles/back-when-screenshots-really...
What is that format/style called? I remember reading all the late 70's to early 80's magazines in my our basement as a kid, and all the ads had that look to them. Take for example this Ford ad for a car: http://www.classiccarstodayonline.com/wp-content/uploads/201... The style kind of goes, big headline, then 2-4 fairly detailed paragraphs about the product. You never see that any more. The video games always followe…
I believe it's a style that David Ogilvy popularised. Take a look here, particularly the Rolls Royce ad: http://www.ogilvy.com/our-history/
He could have asked a graphic designer. Those screenshots aren't "as small as possible" - they're as large as possible! You've given this poor designer a 256x240 pixel image and asked him to "make it look good" in a full page print ad. Even at a less than ideal 150ppi, that screenshot is going to be less than two inches wide. Now you have 90% of a full page ad to fill up, so what follows is pretty natural. (I bet the…
I get what you are saying, but this is not an issue in this case. Most screenshots were done with analog film cameras pointing at a CRT. So resolution is not a limiting factor. See: http://www.usgamer.net/articles/back-when-screenshots-really...
"That machine that we had at Work House in Tokyo looked like a VCR or something. It was huge. They'd hook it up to the game system, and then it would print out a picture that was maybe four postage stamps big. It wasn't even as large as a Polaroid. It would print out this beautiful color picture, and then these guys would sit there and take their X-Acto knives and cut out the trim, and then they'd paste them onto this larger board, and make this huge board that was the entire map."
http://www.gamasutra.com/view/feature/183233/nintendo_power_...
I collect old PC magazines from the 80s and 90s (ex: PC/Computing.) The business software and hardware ads look very similar. Image search "software computer ad 80s 90s" if you don't believe me. It's just what was popular in advertising graphic design back then - it's not particular to video games.
I collect old PC magazines from the 80s and 90s (ex: PC/Computing.) The business software and hardware ads look very similar. Image search "software computer ad 80s 90s" if you don't believe me. It's just what was popular in advertising graphic design back then - it's not particular to video games.
I collect old PC magazines from the 80s and 90s (ex: PC/Computing.) The business software and hardware ads look very similar. Image search "software computer ad 80s 90s" if you don't believe me. It's just what was popular in advertising graphic design back then - it's not particular to video games.
I collect old PC magazines from the 80s and 90s (ex: PC/Computing.) The business software and hardware ads look very similar. Image search "software computer ad 80s 90s" if you don't believe me. It's just what was popular in advertising graphic design back then - it's not particular to video games.
Any copies of PC Accelerator?
He could have asked a graphic designer. Those screenshots aren't "as small as possible" - they're as large as possible! You've given this poor designer a 256x240 pixel image and asked him to "make it look good" in a full page print ad. Even at a less than ideal 150ppi, that screenshot is going to be less than two inches wide. Now you have 90% of a full page ad to fill up, so what follows is pretty natural. (I bet the…
I get what you are saying, but this is not an issue in this case. Most screenshots were done with analog film cameras pointing at a CRT. So resolution is not a limiting factor. See: http://www.usgamer.net/articles/back-when-screenshots-really...