Pterodactyl – An Open-Source Game Server Management Panel
11–20 of 25 posts
Re: Pterodactyl – An Open-Source Game Server Management Panel
#12The bad part is I would have deployed this years ago when I wasn't so PHP fobic. I'd hesitate to deploy this today as I am not up to date on PHP security and pretty much that'd be my first thing to review is the code. Tests are beyond basic it looks like the templates to just verify it boots... No i'm not some Go god; or Rust nuthouse... just bad experience with php and security
The tests are happening in another branch, but you're right, they do not exist on the main develop branch yet. I've seen people run this in containers as well, and theres no reason it wouldn't. But if you don't like PHP, then unfortunately theres nothing I can really do about that. :)
This is the correct point of view for a project maintainer. Well said.
Re: Pterodactyl – An Open-Source Game Server Management Panel
#13I play mostly single player games, but I'm familiar with LAN games: One guy becomes "host" and the rest "join" him. This setup happens inside the game UI. Where does a "Game Server Management" software fit?
Re: Pterodactyl – An Open-Source Game Server Management Panel
#14"Pterodactyl Panel is the free, open-source, game agnostic, self-hosted control panel for users, networks, and game service providers" -- I'm sorry I still don't understand what it does. I play mostly single player games, but I'm familiar with LAN games: One guy becomes "host" and the rest "join" him. This setup happens inside the game UI. Where does a "Game Server Management" software fit?
Re: Pterodactyl – An Open-Source Game Server Management Panel
#15"Pterodactyl Panel is the free, open-source, game agnostic, self-hosted control panel for users, networks, and game service providers" -- I'm sorry I still don't understand what it does. I play mostly single player games, but I'm familiar with LAN games: One guy becomes "host" and the rest "join" him. This setup happens inside the game UI. Where does a "Game Server Management" software fit?
Re: Pterodactyl – An Open-Source Game Server Management Panel
#16"Pterodactyl Panel is the free, open-source, game agnostic, self-hosted control panel for users, networks, and game service providers" -- I'm sorry I still don't understand what it does. I play mostly single player games, but I'm familiar with LAN games: One guy becomes "host" and the rest "join" him. This setup happens inside the game UI. Where does a "Game Server Management" software fit?
* Performance: The server does not need to render the UI, and is often completely headless (hence the use of this software).
* Fairness: The host in your scenario has zero latency, giving them a competitive advantage over players with tens or hundreds of milliseconds of network delay.
* Availability: Some games provide a persistent world with the ability to drop in and out at any time (e.g. Minecraft). No single player is present for the entire session.
Re: Pterodactyl – An Open-Source Game Server Management Panel
#17Re: Pterodactyl – An Open-Source Game Server Management Panel
#18The bad part is I would have deployed this years ago when I wasn't so PHP fobic. I'd hesitate to deploy this today as I am not up to date on PHP security and pretty much that'd be my first thing to review is the code. Tests are beyond basic it looks like the templates to just verify it boots... No i'm not some Go god; or Rust nuthouse... just bad experience with php and security
They do have a container option: > Pterodactyl is the first game panel to make use of Docker to control servers and harden your network.
Re: Pterodactyl – An Open-Source Game Server Management Panel
#19Re: Pterodactyl – An Open-Source Game Server Management Panel
#20Earlier quoted context omitted.
Oh lord, my friend, please don't force non-mobile users to click-drag those pictures. Put some arrows on that gallery for the love of UX! :)
That would be readme.io doing that, unfortunately I can't control that :(