That's worthy of the term 'hack'. Very neat :) There should be some silly way of doing this with just a single photo diode and a speaker to provide one axis of motion and to let the Earth's rotation provide the other axis.
Can you explain what you mean?
2bit Astrophotography with the Game Boy Camera
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Re: 2bit Astrophotography with the Game Boy Camera
#12That's worthy of the term 'hack'. Very neat :) There should be some silly way of doing this with just a single photo diode and a speaker to provide one axis of motion and to let the Earth's rotation provide the other axis.
Re: 2bit Astrophotography with the Game Boy Camera
#13I doubt the CMOS is only 2 bits, otherwise we wouldn't have such nice dithering pattern. Somewhere in RAM there's probably at one point a representation of the image with at least 3 bits per pixel.
Re: 2bit Astrophotography with the Game Boy Camera
#14That's worthy of the term 'hack'. Very neat :) There should be some silly way of doing this with just a single photo diode and a speaker to provide one axis of motion and to let the Earth's rotation provide the other axis.
You can do this even without any motion and possibly even with no focusing optics, just with a single sensor, diffraction grating and a lot of math. This is called single-pixel imaging and is an ongoing research topic in computational imaging.
Re: 2bit Astrophotography with the Game Boy Camera
#15Re: 2bit Astrophotography with the Game Boy Camera
#16Earlier quoted context omitted.
You can do this even without any motion and possibly even with no focusing optics, just with a single sensor, diffraction grating and a lot of math. This is called single-pixel imaging and is an ongoing research topic in computational imaging.
Could you explain in laymans terms how that would work? If you're only obtaining a single value for a single pixel and there's no movement, how does the pixel value change even if there's a grating in front? Or do you mean the grating can still move?
Re: 2bit Astrophotography with the Game Boy Camera
#17[0] ftp://ftp.casio.co.jp/pub/watch/wc/WQVLink_Manual_K.pdf
Re: 2bit Astrophotography with the Game Boy Camera
#18Earlier quoted context omitted.
Could you explain in laymans terms how that would work? If you're only obtaining a single value for a single pixel and there's no movement, how does the pixel value change even if there's a grating in front? Or do you mean the grating can still move?
And noise? I used to do long exposure photos of interiors of buildings on film (~2h) but digital cameras seem challenged to me.
Edit: I wonder if it is due to reciprocity failure with film - https://en.wikipedia.org/wiki/Reciprocity_(photography) ?
Re: 2bit Astrophotography with the Game Boy Camera
#19CASIO WQV-1 is would be much better choice for 2-bit astrophotography.[1] [0] ftp://ftp.casio.co.jp/pub/watch/wc/WQVLink_Manual_K.pdf [1] http://www.3wheelers.com/elvis/body_wqv-1.html
Re: 2bit Astrophotography with the Game Boy Camera
#20CASIO WQV-1 is would be much better choice for 2-bit astrophotography.[1] [0] ftp://ftp.casio.co.jp/pub/watch/wc/WQVLink_Manual_K.pdf [1] http://www.3wheelers.com/elvis/body_wqv-1.html