Nice. Is there anything like this for simulating gas? I want to make a 2D simulation of an internal combustion engine.
Liquid fun (2014)
11–16 of 16 posts
Re: Liquid fun (2014)
#12I can't wait til this sort of thing is common in 3D.
It's brutally expensive, unfortunately. Moving from 2D to 3D you go from needing O(n²) particles to O(n³) particles to fill a box. That's an awful increase in complexity, and it really limits the size of what you can do. With that said, NVIDIA has a boatload of money, top-notch hardware skills and fluid simulation experts like Matthias Müller-Fischer working on the problem. NVIDIA Flex[1] is amazing to behold. [1]: h…
Re: Liquid fun (2014)
#13Re: Liquid fun (2014)
#14Earlier quoted context omitted.
It's brutally expensive, unfortunately. Moving from 2D to 3D you go from needing O(n²) particles to O(n³) particles to fill a box. That's an awful increase in complexity, and it really limits the size of what you can do. With that said, NVIDIA has a boatload of money, top-notch hardware skills and fluid simulation experts like Matthias Müller-Fischer working on the problem. NVIDIA Flex[1] is amazing to behold. [1]: h…
As a slight aside, is NVIDIA's motivation profit from the gaming industry or does this find industrial application outside of the obvious visual presentations?
Re: Liquid fun (2014)
#15Even better in 3D: http://david.li/fluid/
Re: Liquid fun (2014)
#16Earlier quoted context omitted.
It's brutally expensive, unfortunately. Moving from 2D to 3D you go from needing O(n²) particles to O(n³) particles to fill a box. That's an awful increase in complexity, and it really limits the size of what you can do. With that said, NVIDIA has a boatload of money, top-notch hardware skills and fluid simulation experts like Matthias Müller-Fischer working on the problem. NVIDIA Flex[1] is amazing to behold. [1]: h…
As a slight aside, is NVIDIA's motivation profit from the gaming industry or does this find industrial application outside of the obvious visual presentations?
They aquired Müller and PhysX when they bought Ageia in 2008. They changed Ageia's direction away from developing dedicated hardware (a Physics Processing Unit) to instead leverage the GPU for physics calculations.