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Kkrieger – A 96KB first person shooter

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Re: Kkrieger – A 96KB first person shooter

#11
I wonder how many young people were inspired to take up programming because of the work of Future Crew, Farbrausch and the like. I certainly was, after experiencing what FC did with Second Reality. Props to Farbrausch for publishing so much of their code.

In some sense, getting 1k colors out of a CGA is the contra-movement to node.js :)

Re: Kkrieger – A 96KB first person shooter

#12
post #8

Video: https://www.youtube.com/watch?v=_qrsHqDF4BA

It's amazing how many things the guy in the video gets wrong. ;)

Hah, this poor guy is reviewing a demo as if it's a game, and sounds hilariously clueless in the process.

"I'm amazed they didn't finish this game, this plays really well."

To be fair, a legitimate review would have just been "Holy shit, this is 96k. Holy shit. Just 96k. Jesus. That's less than the space taken than a single screenshot. Wow."

EDIT: Oh, I see what happened. He thought "demo" referred to a game demo, as in a limited edition of a full game.

Re: Kkrieger – A 96KB first person shooter

#14
I had seen a few things from the demoscene where I nodded saying, "Impressive coding," to just move on to next interesting thing in a feed. Kkrieger was the first one I saw that blew me away to the point I played it a bit extra just impressed by what it was doing. I also sent it to a bunch of people. Awesome project. :)

Re: Kkrieger – A 96KB first person shooter

#15
post #7

Earlier quoted context omitted.

No, those are real demodevs. Games are not about technical superiority - they're about having fun and projecting stories and emotions, just like any other art form.

Tell that to the AAA market.

AAA games often project emotions too - just a different _kind_ of emotions. Just because Modern Warfare is a different experience than Inside or Fez doesn't mean you don't feel anything when playing it. There's plenty of place in the world for all kinds of games.

Re: Kkrieger – A 96KB first person shooter

#16

I remember playing this on a fantastic 12 fps, but still being blown away. I was heavy into demoscene at the time so it just added to the wonder of it all. Inspiring stuff.

My graphics card at the time was too shitty to even try to run this (Rage 128). One of the first things I ran after getting a much better card a few months later was play kkrieger.

Re: Kkrieger – A 96KB first person shooter

#18

I wonder how many young people were inspired to take up programming because of the work of Future Crew, Farbrausch and the like. I certainly was, after experiencing what FC did with Second Reality. Props to Farbrausch for publishing so much of their code. In some sense, getting 1k colors out of a CGA is the contra-movement to node.js :)

Farbrausch definitely inspired me to get into programming, just so I could program something 3D. Learning how to program was the easy part; figuring out how 3D graphics work was harder, because of all the complicated math/algebra involved. I eventually got some lit and textured polys going, and some shadow mapping (even wrote the Wikipedia article on it), then gave up and settled for web programming. (Hey look, WebGL!)

Re: Kkrieger – A 96KB first person shooter

#19
post #7
post #5

those are real gamedevs

No, those are real demodevs. Games are not about technical superiority - they're about having fun and projecting stories and emotions, just like any other art form.

>just like any other art form

That implies that making something technically impressive, like .kkrieger, isn't an art form.

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