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Portal 2 trailer

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Re: Portal 2 trailer

#11
What made Portal compelling was the learning. And the pacing was slow, frankly, because it was teaching you to learn a new mechanic and think in a new way. I'm not saying it has no replay value, but playing through a second time is so much easier that the jokes are most of the interest - the gameplay itself is no longer compelling. So the sequel will have to step up the pace and the difficulty, or introduce some new mechanics, or maybe both.

I hope the rumors of Chell being a fleshed-out character aren't true. I liked how, in the first game, she was more of an avatar than a character. It wasn't like I was playing a character in a game, it felt I was playing the game. The character's goals aligned perfectly with mine - just get to the end of the level. I don't want to lose that feeling in Portal 2.

Re: Portal 2 trailer

#12
post #10
post #9

Earlier quoted context omitted.

Do you have a link to said video?

http://www.youtube.com/watch?v=IfAl48VREsA It seems to take some cues from another game, the name of which I forget, where you could shoot different colored paint on surfaces to make them behave differently. [edit: fixed with correct link ]

Tag: The Power of Paint. https://www.digipen.edu/studentprojects/tag/ It's from DigiPen, the same place that the original Narbacular Drop team was hired out of to do Portal!

Edit: The Tag team has also been hired by Valve. http://www.shacknews.com/onearticle.x/62689

Re: Portal 2 trailer

#13
post #10
post #9

Earlier quoted context omitted.

Do you have a link to said video?

http://www.youtube.com/watch?v=IfAl48VREsA It seems to take some cues from another game, the name of which I forget, where you could shoot different colored paint on surfaces to make them behave differently. [edit: fixed with correct link ]

Also this three-part videos:

1. http://www.youtube.com/watch?v=5THiN8szSKM

2. http://www.youtube.com/watch?v=Bq2mZoKkqMw

3. http://www.youtube.com/watch?v=mGlyQmmvj0w

The first one contained a bit of spoilers though.

Re: Portal 2 trailer

#15
post #11

What made Portal compelling was the learning. And the pacing was slow, frankly, because it was teaching you to learn a new mechanic and think in a new way. I'm not saying it has no replay value, but playing through a second time is so much easier that the jokes are most of the interest - the gameplay itself is no longer compelling. So the sequel will have to step up the pace and the difficulty, or introduce some new…

Portal did have challenge maps which I for one found legitimate challenging.

In agreement: One of the things I like about sequels, especially for things like Portal, is that they are much more able to just jump into the action. Portal 1 is in some sense the tutorial level.

For a movie example, while the first Harry Potter was enjoyable, it spends almost the entire movie just setting up. The later ones I enjoyed much more because they were done setting up.

Sequelitis is bad, but I think it's an error to mistake that for sequels being bad in general, though I freely concede I understand where the temptation to simplify that concept comes from.

Re: Portal 2 trailer

#16
post #11

What made Portal compelling was the learning. And the pacing was slow, frankly, because it was teaching you to learn a new mechanic and think in a new way. I'm not saying it has no replay value, but playing through a second time is so much easier that the jokes are most of the interest - the gameplay itself is no longer compelling. So the sequel will have to step up the pace and the difficulty, or introduce some new…

Below are some new gameplay videos, which showcase a wide variety of new game mechanics. Particularly the second two show a lot of new tricks they're going to be bringing to the sequel:

http://www.youtube.com/watch?v=5THiN8szSKM http://www.youtube.com/watch?v=Bq2mZoKkqMw http://www.youtube.com/watch?v=mGlyQmmvj0w

Also, I'm really looking forward to the coop campaign.

Re: Portal 2 trailer

#18
post #16
post #11

What made Portal compelling was the learning. And the pacing was slow, frankly, because it was teaching you to learn a new mechanic and think in a new way. I'm not saying it has no replay value, but playing through a second time is so much easier that the jokes are most of the interest - the gameplay itself is no longer compelling. So the sequel will have to step up the pace and the difficulty, or introduce some new…

Below are some new gameplay videos, which showcase a wide variety of new game mechanics. Particularly the second two show a lot of new tricks they're going to be bringing to the sequel: http://www.youtube.com/watch?v=5THiN8szSKM http://www.youtube.com/watch?v=Bq2mZoKkqMw http://www.youtube.com/watch?v=mGlyQmmvj0w Also, I'm really looking forward to the coop campaign.

Lasers and gels and tractor beams oh my!

I'm really looking forward to this game.

Re: Portal 2 trailer

#19

I approve of linking to this, but the URL is wrong. It should be http://youtube.com/watch?v=U5iM9YSs0Q8

Please explain why? Both links work, both videos are identical.

I believe the link has been updated since I posted my comment. At the time, it took my iPad to the YouTube front page.

Re: Portal 2 trailer

#20

I approve of linking to this, but the URL is wrong. It should be http://youtube.com/watch?v=U5iM9YSs0Q8

I think that linking to the Valve posted video makes a little more sense to me. Either way it's the same video.

The link was non-functional when I tried it, at least on my iPad. It works fine now.
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