Live data from Hacker News

Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

nytimes.com

11–20 of 185 posts

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#11
post #6
post #2

"Space exploration" games have strange tendency for hyper-hype and scams, for example recently released No Man's Sky.

I have friends who enjoy No Man's Sky very much. Don't buy into the "mass rage" that spreads from some small number of people crying out loud.

http://www.metacritic.com/game/pc/no-mans-sky/critic-reviews

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#12
post #2

"Space exploration" games have strange tendency for hyper-hype and scams, for example recently released No Man's Sky.

Any other examples? On the contrary, Elite Dangerous was received quite well. There is hype and scams all around in crowdfunded games, not just space ones, like Yogscast and Godus.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#15
post #6
post #2

"Space exploration" games have strange tendency for hyper-hype and scams, for example recently released No Man's Sky.

I have friends who enjoy No Man's Sky very much. Don't buy into the "mass rage" that spreads from some small number of people crying out loud.

Mostly negative across 73k reviews. I'll grant there is a lot of bandwagon hating, and that art is subjective. But this is the best data we have to use as a proxy for quality.

http://store.steampowered.com/app/275850/No_Mans_Sky/#app_re...

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#16
Oh dear.

Reminds me of: https://twitter.com/mcgd/status/850347746452099072

"When the kleenex box is full, you take two. When it's almost empty, you might use one twice. That's why oversized financings are bad."

It seems like the better route would be for them to make the $10 million game, and then to ramp up from there.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#17
post #2

"Space exploration" games have strange tendency for hyper-hype and scams, for example recently released No Man's Sky.

I don't think No Man's Sky was scam so much as it was a game where the hype far outran what was realistically possible. I mean, there's only so much a small indie studio can get done in a year or two, so people expecting the moon were just being unreasonable.

In the case of Star Citizen we're deep into gold-plating territory, wouldn't be surprised if it became a Duke Nukem Forever. But even then, Chris Roberts is genuinely trying to deliver a game, even if his ambitions may have gotten too large to deliver.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#19
post #16

Oh dear. Reminds me of: https://twitter.com/mcgd/status/850347746452099072 "When the kleenex box is full, you take two. When it's almost empty, you might use one twice. That's why oversized financings are bad." It seems like the better route would be for them to make the $10 million game, and then to ramp up from there.

That was my initial thought as well.. build the $10m game, ensure appropriate hooks for expansion.. then build lots of expansions... open contests to fund developer expansions from other dev groups... There's lots of more effective ways this could be done then to try to release a 9-figure game from the start.
Post reply on HN