Live data from Hacker News

How to Survive as a Solo Dev for Like a Decade or So

sizefivegames.com

11–20 of 171 posts

Re: How to Survive as a Solo Dev for Like a Decade or So

#11

>>> Don’t spend any money: Do as much as you can yourself. If you can’t afford it, don’t pay someone to make assets that you could do yourself. What’s more, do you really need to hire a full time coder? Or can you just hire a freelancer for a month? If you don’t have money, make the sound effects yourself. Nah. As a solo dev you need to spend your time efficiently. You can go to Fiverr and pay literally $5 for stuff…

> That is far more preferable to spending hours or days (or maybe even weeks) learning to do it yourself.

It depends whether you're trying to maximize your income over the next year or over the lifespan of your career. Investing in yourself by taking the time to learn technical skills and also develop your aesthetic taste in different areas of design is usually going to pay dividends in the longterm far beyond whatever immediate benefit you'd get by outsourcing this.

Once you know how to do it yourself, then by all means find a consultant to do it for you, but until then it's just a risky shortcut that's not likely to work out.

Re: How to Survive as a Solo Dev for Like a Decade or So

#13
post #8

> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…

Same here. I started renting an office this month after about 10 years of working from home. Same reason: family is growing and the apartment is not large enough to isolate me well enough.

Re: How to Survive as a Solo Dev for Like a Decade or So

#14

>>> Don’t spend any money: Do as much as you can yourself. If you can’t afford it, don’t pay someone to make assets that you could do yourself. What’s more, do you really need to hire a full time coder? Or can you just hire a freelancer for a month? If you don’t have money, make the sound effects yourself. Nah. As a solo dev you need to spend your time efficiently. You can go to Fiverr and pay literally $5 for stuff…

> That is far more preferable to spending hours or days (or maybe even weeks) learning to do it yourself.

Unless you are interested in learning that stuff, then it is not only cheaper (in terms of cash, but not time) but you are doing something you'll enjoy as well as learning new skills.

Re: How to Survive as a Solo Dev for Like a Decade or So

#15
post #7
post #3

> Sit down and do some fucking work. Don’t go for a coffee, that’s not work and you know that’s not work, no you’re not ‘working from the cafe’ stop lying to yourself. Get up, get on and do some fucking work. I can relate so much to the coffee trap. Just went back from grabbing coffe. Just another to delay working.

Yes, coffee and reading hn and the like. You could also say "don't procrastinate". Sure, I'll start doing this right after I read this one last post ;)

Same here! Will go back to work just after replying to you! :)

Re: How to Survive as a Solo Dev for Like a Decade or So

#16
post #8

> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…

I have also been working out of my garage for the last eight years and I'm just now in the process of finding an office. I don't have any kids, but I still feel like I'm going stir crazy.

Sometimes you just need to put some distance between where you sleep and where you work.

Re: How to Survive as a Solo Dev for Like a Decade or So

#17
The best advice that I got was don't quit your full time job. My desktop sharewares dont sell that often nowadays, but its enough to pay my rent and monthly expenses. The salary that I get from my full time job goes direct to my bank untouched.

> "Working from a cafe"

100% agree. For me, no work gets done from a cafe. I wonder what work people do by sitting at Starbucks. I cant write one line of code if I am being constantly distracted. Does anyone feel different ?

Re: How to Survive as a Solo Dev for Like a Decade or So

#18

The best advice that I got was don't quit your full time job. My desktop sharewares dont sell that often nowadays, but its enough to pay my rent and monthly expenses. The salary that I get from my full time job goes direct to my bank untouched. > "Working from a cafe" 100% agree. For me, no work gets done from a cafe. I wonder what work people do by sitting at Starbucks. I cant write one line of code if I am being co…

I work in cafes most of the time and seem to get a lot done.

Re: How to Survive as a Solo Dev for Like a Decade or So

#19
post #8

> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…

Ditto, I worked from home for 7 years before my daughter came along. The last two years I've been at an office are the most profitable two years I've eved had. Also, when I go home, I'm 100% present with my family not distracted about getting more work done.

Re: How to Survive as a Solo Dev for Like a Decade or So

#20
post #16
post #8

> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…

I have also been working out of my garage for the last eight years and I'm just now in the process of finding an office. I don't have any kids, but I still feel like I'm going stir crazy. Sometimes you just need to put some distance between where you sleep and where you work.

This. The longer I 'work from home' the more I discover the importance of separate physical spaces for certain activities. If I spend enough time on entertainment in the same space that I work all day, over time working in that space seems to become more and more 'energetically mixed' (for lack of a better term) and it seems to get harder to focus on specific non-entertainment tasks. I now refuse to eat, sleep, or indulge in entertainment in the same space that I work. I don't even let myself read fiction books where I work. I try to do all deep thinking while walking outside, read fiction in bed before sleeping, and only work while standing at my desk.
Post reply on HN