"Stop, apologize, until you understand what you did was wrong." The OPs coworkers are pulling the most obvious high school mean girls routine, and OP must grovel to be let back in? F that. It's just a game, and instead of giving the new person some leeway they close ranks. That work environment sounds terrible, petty and uncooperative. How about _they_ stop and apologize for being immature children.
Killed my colleagues' characters during RPG session, now they won't talk to me
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Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#12If I'm going to be an asshole, I'm going to be an asshole by The Book. The (unwritten) Book usually has some rule about not sh*tting where you eat, often phrased much less succinctly.
Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#13Every D&D group I've played in heavily discouraged, if not outright disallowed, PC's with "evil" alignments. And we've always played with an implicit, if unwritten, rule that the player characters do not fight each other. A certain degree of tension between PC's is fine, but no group I've ever played in allowed outright fighting within the group. Fighting the monsters and NPC's is hard enough. So really, I'd blame th…
Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#14What I'm curious about is why the DM allowed him to play an evil character in the first place. That almost never ends well.
Never, in the history of any of my games, has a chaotic evil character been anything but a detriment to the enjoyment of everyone in the party. I'm not saying it's not possible, but there's a particular kind of person who wants to ruin other people's fun, on purpose. The group is understandably upset, and I would blame the player for thinking that such an action was a good idea to begin with. The DM is also partly at…
Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#15"Stop, apologize, until you understand what you did was wrong." The OPs coworkers are pulling the most obvious high school mean girls routine, and OP must grovel to be let back in? F that. It's just a game, and instead of giving the new person some leeway they close ranks. That work environment sounds terrible, petty and uncooperative. How about _they_ stop and apologize for being immature children.
Agreed. If this is such a big deal to the group (...) have the DM create a magical resurrection quest so they can all get the sticks out of their asses. Let me guess, the "purity" of the game won't let them do that? The solution here is finding new friends at work. The only thing the poster has lost is time.
According to his account, he noticed the other players were "disgusted" - something he decided to ignore. I dont know how their diagust manifested, but people who ignore shared disgust for their own fun are no fun to role play with. The disgusted group members likely said things that were ignored by him - did not lead to discussion nor two way attempt to undestand expectations. Their concerns were ignored.
This combined with the fact that he did not tried to talk with them afterwards to explain himself (not the same as apologise) makes me think the dudes social skills are not the best in town. He might have come across way more dismissive or insulting as he thinks.
When one player does his own thing with zero regards to how other players want to play or what they consider fun, the game becomes drainig to everyone else. I would expect conflict after such play and it is quite likely the mentioned disgust was that conflict - and the way it did not solved made people wanna socialize with less difficult people.
Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#16Every D&D group I've played in heavily discouraged, if not outright disallowed, PC's with "evil" alignments. And we've always played with an implicit, if unwritten, rule that the player characters do not fight each other. A certain degree of tension between PC's is fine, but no group I've ever played in allowed outright fighting within the group. Fighting the monsters and NPC's is hard enough. So really, I'd blame th…
I've also played a Forest Gump good character with a group of evil characters. Dumb as a sack of potatoes, but willing to work with people clearing out obviously evil baddies (while actually clearing out the competition from the rest of the parties perspective).
Evil or chaotic doesn't mean dumb or crazy.
Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#17Total dick move. You need to go find a safe space to cry in.
Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#18Earlier quoted context omitted.
It goes both ways. "It's just a game" -- a game that the other people were invested in (emotionally and time-wise: he said that they had already played 3 sessions). If you spent three multi-hour sessions doing something and then a new member you invited wrecks it, wouldn't you be unhappy too? Taking it one step further, he said " the rest was clearly disgusted" and yet didn't think that maybe what he was doing would…
If they were good sports they could've gotten their revenge in the fictional realm. Or the DM could've intervened. As explained, there was an unspoken rule broken, and the response was to escalate to complete silent treatment and ostracization. What bugs me most is the idea that OP demonstrated untrustworthiness and therefor the reaction outside the game is justified. The complete opposite is true: the clique demonst…
But since the guy was asking for help, I think it's fine to focus on what that guy could do. Perhaps I shouldn't have focused so much on what he should have done in the past.
Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#19What I'm curious about is why the DM allowed him to play an evil character in the first place. That almost never ends well.
Never, in the history of any of my games, has a chaotic evil character been anything but a detriment to the enjoyment of everyone in the party. I'm not saying it's not possible, but there's a particular kind of person who wants to ruin other people's fun, on purpose. The group is understandably upset, and I would blame the player for thinking that such an action was a good idea to begin with. The DM is also partly at…
I heard a story about such a session where everyone was pissed off, but had fun all the same.
It's very hard to find balance. The right amount of evil at the right time. Stabbing everyone in the back during a boss fight would not fly.
Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#20He was a beginner, it was up to more experienced players and GM to clarify the nature of the game. Some games are supposed to be ruthless - tell a person they need to role-play an evil character, and what do you expect?
There's a few answers in the thread about how he basically revealed a troubling character attribute to his coworkers. He acted as though he did not know or care what he did to upset them (evidenced by not apologising), and they now expect he is capable of acting the same way in other (professional and personal) situations.
So maybe he did not know?
> revealed a troubling character attribute to his coworkers
You mean his, personal, character?