Earlier quoted context omitted.
I think aggressive is a better (more descriptive, narrower) word than compete here. Two racers are competing to see who runs faster, but if one pulls out a laser gun and shoots the other, that's aggressive.
Not if laser guns are a part of the race. Then it's just competitive.
Understanding Agent Cooperation
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Re: Understanding Agent Cooperation
#12What an awful headline. "AI learns to compete in competitive situations" should be the precis. Basically, it learned that it didn't need to fight until there was resource scarcity in a simulation.
I think aggressive is a better (more descriptive, narrower) word than compete here. Two racers are competing to see who runs faster, but if one pulls out a laser gun and shoots the other, that's aggressive.
Re: Understanding Agent Cooperation
#13Re: Understanding Agent Cooperation
#14Turns out that when resources are scarce, the optimal move is to knock the opponent away. I think this tells us more about the problem space than the AI itself; it's just optimizing for the specific problem.
Re: Understanding Agent Cooperation
#15Earlier quoted context omitted.
I think aggressive is a better (more descriptive, narrower) word than compete here. Two racers are competing to see who runs faster, but if one pulls out a laser gun and shoots the other, that's aggressive.
To the AI, there is nothing aggressive about the "laser gun"; as far as it was aware, the "laser gun" could be any tool. It was just doing what it had determined may help it achieve a better score.
It's not the name that makes me consider it aggressive, rather the fact that it works by harming the other player.
It's probably true the AI doesn't distinguish "aggressive" tools from other tools. Isn't that one of lessons here? If an AI isn't taught not to be aggressive, it will choose to harm other participants when that's the most effective strategy.
Re: Understanding Agent Cooperation
#16But I do wonder if an even more intelligent AI (perhaps in a more complex environment) would take the long view instead and find a reason to co-habitate.
It's kind of like rocks, paper scissors - when you attempt to think several levels deeper than your opponent and guess which level they stopped at. At some intelligence level for AI, cohabitation seems optimal - at the next level, not so much, and so on.
We're probably going to end up building something so complex that we don't quite understand it and end up hurting somebody.
Re: Understanding Agent Cooperation
#17What an awful headline. "AI learns to compete in competitive situations" should be the precis. Basically, it learned that it didn't need to fight until there was resource scarcity in a simulation.
Re: Understanding Agent Cooperation
#18Re: Understanding Agent Cooperation
#19Re: Understanding Agent Cooperation
#20Earlier quoted context omitted.
The game included the ability to shoot the other player with no consequence - it sounds aggressive because "laser beam" but if you called it "tagging" then it would more clearly just be an in-rules option.
I don't think "in-rules" and "aggressive" are mutually exclusive. It's fair to call blitzing the QB an aggressive move in American football.
I think the point bencollier49 is trying to make is that we simply gave software a specific set of rules to train it. It doesn't know how we perceive the actions it is performing.
The game could be described as two people eating poisonous apples in order to prevent the other person from dying. In that case, the currently greedy one would be the hero.