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Melown – 3D mapping implementation in JS, smooth and silent

melown.com

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Re: Melown – 3D mapping implementation in JS, smooth and silent

#11

Something is wrong with navigation on my machine. Mouse movements are opposite my expectation (I guess just a preference), and the movements are so sensitive it jumps around a lot and I can't really navigate where I intend to. I'm on an iMac w/magic mouse.

The magic mouse is really bad with maps. I get the same problem with Google Map. As for the direction of the movement, think of it as pushing a globe and not moving a camera.

That issue has actually been fixed. Google Haps is completely useable with a magi mouse (before, it was approximately 50x too sensitive, because of the magic mouse's higher resolution).

It's difficult to see how the magic mouse is responsible for the problems here. If I click and drag a point on a map, I expect that point to remain under the cursor. But – as described above – the map moves too fast.

Re: Melown – 3D mapping implementation in JS, smooth and silent

#14
This is, sadly, a total clunker on my Macbook Retina Pro 2015. The loading was slow, the rendering seemed to be just a couple of frames per second.

Using the touchpad the actions seemed to be inverted (zooming in the opposite way to what I expected). I couldn't find any way to tilt the view, but didn't spend much time looking because the frame rate was so painfully low.

Re: Melown – 3D mapping implementation in JS, smooth and silent

#15
This is, sadly, a total clunker on my Macbook Retina Pro 2015. The loading was slow, the rendering seemed to be just a couple of frames per second.

Using the touchpad the actions seemed to be inverted (zooming in the opposite way to what I expected). I couldn't find any way to tilt the view, but didn't spend much time looking because the frame rate was so painfully low.

Re: Melown – 3D mapping implementation in JS, smooth and silent

#16
post #9

Wow, looks and feels great! Better than Google!

Have you tried Earth lately? Google Earth is insanely awesome.

https://www.google.com/maps/place/San+Francisco,+CA/@37.8129...

This is good too, but Google is doing it more performantly as far as I can tell.

Re: Melown – 3D mapping implementation in JS, smooth and silent

#17
Their landing page and interaction model doesn't do their technology justice.

Take a look here: https://www.melown.com/intergeo2016/?pos=obj,10.740010,47.24... - you can drag around, and drag the edge of the compass disk to rotate the camera.

From this press release https://www.melown.com/blog/official-launch.html - it seems that 3D exploration in-browser is only part of their innovation; the other is the ability to create detailed 3D maps of entire cities simply from simultaneous-localization-and-mapping of aerial imagery feeds.

I'm not sure if Google's been able to do something similar, but I recall at one point that in order for buildings to appear as 3D in Google Maps/Earth, they'd need to be added manually by the community in their 3D editor. There are certainly glitches, and it's hard to know how much manual cleanup was required for these examples, but it's clear that not every building here was manually modeled. Regardless, it's quite an accomplishment to be able to do this type of thing from photographic data alone.

Re: Melown – 3D mapping implementation in JS, smooth and silent

#20
post #10

For Jollyturns ( https://jollyturns.com ) I'd like to overlay my users' ski tracks data, as well as various ski resort objects (lifts, runs etc) on a 3D Earth, to be displayed inside a browser. Why would I use Melown instead of CesiumJS ( https://cesiumjs.org/ )? Especially since the latter appears to be free?

It looks like their hosted solution has a cost - but the software is open source.
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