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This is what Flash can do in 2008

blog.alternativaplatform.com

11–20 of 46 posts

Re: This is what Flash can do in 2008

#12
post #9
post #4

Earlier quoted context omitted.

http://blog.alternativaplatform.com/ru/files/2008/04/bunker.... and http://blog.alternativaplatform.com/ru/files/2009/02/hero.sw... (press space to rotate)

With HTML5 http://www.benjoffe.com/code/demos/canvascape/textures

Neat. This example is nowhere near as pretty as the Flash examples, but it's interesting that my CPU is barely doing anything even when walking around. In the Flash version my CPU is pegged just sitting there doing nothing.

Re: This is what Flash can do in 2008

#13

It's just plain displacement mapping. It's a very simple (and old), but versatile technique allowing a large amount of effects to be done. The first time I saw this was in 93 or 94, rendered in real time in 256*256 in 25 fps, on an Amiga running a 14mhz 68020 processor. THAT was impressive to me, but seeing this 15 years later in 15-20 fps in Flash on a 2ghz machine just isn't.

[deleted]

Re: This is what Flash can do in 2008

#14
post #9
post #4

Earlier quoted context omitted.

http://blog.alternativaplatform.com/ru/files/2008/04/bunker.... and http://blog.alternativaplatform.com/ru/files/2009/02/hero.sw... (press space to rotate)

With HTML5 http://www.benjoffe.com/code/demos/canvascape/textures

http://www.kongregate.com/games/mike_id/doom-1

Wolfenstein, meet Doom.

I'd say the bunker example above is pushing Quake 2 levels.

I agree that Adobe have dropped the ball with Flash, but "HTML 5" is no where near where it should be...

Re: This is what Flash can do in 2008

#16
post #12
post #9

Earlier quoted context omitted.

With HTML5 http://www.benjoffe.com/code/demos/canvascape/textures

Neat. This example is nowhere near as pretty as the Flash examples, but it's interesting that my CPU is barely doing anything even when walking around. In the Flash version my CPU is pegged just sitting there doing nothing.

I am pretty sure if HTML5 implement the same scene as bunker.swf it would hog much much more CPU.

http://www.ponticstar.com/projects/burning-words/

Try set the font to 100, and see if it's still as smooth as you thought.

Re: This is what Flash can do in 2008

#18
post #13

It's just plain displacement mapping. It's a very simple (and old), but versatile technique allowing a large amount of effects to be done. The first time I saw this was in 93 or 94, rendered in real time in 256*256 in 25 fps, on an Amiga running a 14mhz 68020 processor. THAT was impressive to me, but seeing this 15 years later in 15-20 fps in Flash on a 2ghz machine just isn't.

[deleted]

Of course the real difference is a lot higher as it's not just about the clock rate - an awful lot of improvements were made in areas such as the pipeline, caching, floating-point support etc. so I wouldn't be very surprised if the real performance ratio was higher than 1000.

Re: This is what Flash can do in 2008

#19
post #5

Not respecting dvorak keyboard layout, even in 2008?

Lack of universal acceptance was one of the cons you either accepted, or naively overlooked, back when you decided dvorak was the way to go. It'd be nice to see it work in more places, sure, but it just ain't... you're conflating 'should' and 'could'.
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