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Improbable announces SpatialOS Game Developer alpha

improbable.io

11–20 of 33 posts

Re: Improbable announces SpatialOS Game Developer alpha

#11
Trying to run `spatial update` and keep getting the below msg. Not sure if servers are having issues or what.

At 2016-12-13 18:12:58 UTC failed executing command: C:\spatialos\spatial.exe update

Internal : Failed retrieving spatial binary.

Internal : could not obtain auth token: code = Unauthenticated desc = failed obtaining new refresh token: code = Unknown desc = failed obtaining AuthCode: code = DeadlineExceeded desc = timed out waiting for user

Re: Improbable announces SpatialOS Game Developer alpha

#12
post #9

It looks like they use GoLang on the server.

Our Platform team uses Golang extensively. We use it together with gRPC to form our microservice stack that orchestrates the SpatialOS simulations. The TL of our Platform API team did a cool talk at the Go London User Group meetup in October: https://skillsmatter.com/skillscasts/9259-a-debuggable-base-...

Video doesn't work for me.

Re: Improbable announces SpatialOS Game Developer alpha

#13
why would I entrust the future of my company or game project to a closed source server and SDK?

I've seen several MMO middleware companies announce revolutionary new technology with outdated closed source business models only to fold couple of years layer. Badumna Network suite was the last well funded one I remember closed a while back. And it started by Australian academics with decent technology.

Re: Improbable announces SpatialOS Game Developer alpha

#14

Trying to run `spatial update` and keep getting the below msg. Not sure if servers are having issues or what. At 2016-12-13 18:12:58 UTC failed executing command: C:\spatialos\spatial.exe update Internal : Failed retrieving spatial binary. Internal : could not obtain auth token: code = Unauthenticated desc = failed obtaining new refresh token: code = Unknown desc = failed obtaining AuthCode: code = DeadlineExceeded d…

Hi, thanks for doing the tutorial! It looks like you may need to run `spatial init` and then try `spatial update` again?

If this doesn't work, please ask your question on https://support.improbable.io/ -- there are many more people there to provide support and share ideas.

Re: Improbable announces SpatialOS Game Developer alpha

#15
post #8

How is this different from what SecondLife/LindenLabs was doing a decade ago?

I'm not sure what they were doing a decade ago, but this seems to be a more ubiquitous task management system for multiplayer with any game across multiple platforms.

Re: Improbable announces SpatialOS Game Developer alpha

#16
post #9

Earlier quoted context omitted.

Our Platform team uses Golang extensively. We use it together with gRPC to form our microservice stack that orchestrates the SpatialOS simulations. The TL of our Platform API team did a cool talk at the Go London User Group meetup in October: https://skillsmatter.com/skillscasts/9259-a-debuggable-base-...

Video doesn't work for me.

Seems like an issue with skillsmatter/vimeo :(

If you're interested, we also went to CoreOS Fest Berlin this year, where I presented how we dynamically reconfigure our SpatialOS simulations and our Platform microservices: https://youtu.be/zo_Hv0WyNTo?list=PLlh6TqkU8kg_3FpXLlHMnoVqK...

Re: Improbable announces SpatialOS Game Developer alpha

#17
post #8

How is this different from what SecondLife/LindenLabs was doing a decade ago?

Linden Labs left things a bit too free-form. What happens when you let people do what they want in a virtual reality? They go up the Maslow Need Hierarchy.

https://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs

Food, safety, shelter, etc aren't an issue, so they zoom up the needs hierarchy and stop at sex. There needs to be an overarching theme to focus people. Online worlds need to have needs. Otherwise, they can't get too far beyond being a glorified Garry's Mod server. It's like a musical jam session with no structure at all. That kind of thing only works if people already know each other. In public, it's always too chaotic.

Re: Improbable announces SpatialOS Game Developer alpha

#18

Trying to run `spatial update` and keep getting the below msg. Not sure if servers are having issues or what. At 2016-12-13 18:12:58 UTC failed executing command: C:\spatialos\spatial.exe update Internal : Failed retrieving spatial binary. Internal : could not obtain auth token: code = Unauthenticated desc = failed obtaining new refresh token: code = Unknown desc = failed obtaining AuthCode: code = DeadlineExceeded d…

Hi, thanks for doing the tutorial! It looks like you may need to run `spatial init` and then try `spatial update` again? If this doesn't work, please ask your question on https://support.improbable.io/ -- there are many more people there to provide support and share ideas.

Thanks for the help! I tried `spatial init` but no dice.

I asked the question on the forum you linked.

https://support.improbable.io/t/spatial-update-does-not-work...

Thanks again!

Re: Improbable announces SpatialOS Game Developer alpha

#19
Though different terms are used, both SpatialOS and "Age of Ascent" specifically reference the notion of "Interest Management." That is, not only do the online servers have to simulate the world at the rate of game ticks, the online servers also have to calculate and generate timely updates to interested parties and compensate for lag while seamlessly distributing load across the cluster.

The hacks that Eve Online used to somewhat do interest management resulted in metagame "Grid Fu" -- https://www.youtube.com/watch?v=N8K18S_RNEQ

3D worlds are really good for interest management, since distance between objects generally means a drastic lowering of bandwidth required between the objects, even though the objects are still visible to each other. In 2D, such objects have zero bandwidth, but this means there are no "vistas" unless the view zooms out, which makes the player effectively "farther" from the avatar.

Re: Improbable announces SpatialOS Game Developer alpha

#20
Hey, I just made a deployment with SpatialOS. This is one of the starter projects.

Go to this google doc and click the links. Please leave a comment on the cell as the links are one-time use.

https://docs.google.com/spreadsheets/d/1Q185RKFhjspin4zo0PBH...

Come play!

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