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We Won’t See Hard AR Anytime Soon (2012)

blogs.valvesoftware.com

11–20 of 59 posts

Re: We Won’t See Hard AR Anytime Soon (2012)

#12
post #8
post #7

Earlier quoted context omitted.

Rift and Hololens. I get that there is an immediate "Wow" factor, but then I wander off and look at the real world, and think "Holy crap!". They are good, I get that... Not great but something. I don't understand the purpose though. The best virtual reality experiences I've ever had have been between the pages of a book, or induced by psychotropic substances. If they can fix the latency, resolution and FOV issues, re…

> For AR, I can see it as a technology used in business a lot more than for the consumer. I'll be the first to criticize VR for being expensive, but the Hololens is absurd - you'd think that Microsoft would have paid attention to the Glass stillbirth. Oculus pulled off $600 devkits, which gave VR a fighting chance. AR has no fighting chance right now, not at that price, not with so few devs making apps (and many of t…

It's hardly fair to compare the technology in the Oculus to what's in HoloLens. The HoloLens is an x86 PC that fits on your head and has 5 cameras, 4 microphones and a depth sensor and lasts several hours on a single charge (which is important because it doesn't need to be plugged into a $2000 PC.)

I also haven't seen anyone get sick from HoloLens or trip over anything while using one.

I wouldn't be surprised if the price point of HoloLens is absurdly high for a very specific reason: to stop people from thinking it's consumer technology - it isn't - not yet. And if that's Microsoft's strategy then I'd say it's a smart move. As a HoloLens developer you have to focus your efforts on enterprise and practical applications. Not gimmicks, because there's no money in that.

Re: We Won’t See Hard AR Anytime Soon (2012)

#13

It seems that black pixels could be achieved using LCD technology. Even of just to augment the display.

There's a section about that further down, it argues the issue then is focusing on a screen 1" from your eye and the real world at the same time isn't possible.

Re: We Won’t See Hard AR Anytime Soon (2012)

#15

It seems that black pixels could be achieved using LCD technology. Even of just to augment the display.

Not really. At least not in the simple way of having an LCD screen somewhere near the eye blocking out light from an object in a certain direction by interposing a black pixel. It seems like it should work, but it would be exactly like putting some paint on a camera lens and expecting it to block out that exact part of the picture; it won't - the lens will simply get dimmer, or if the area of paint is large, there would be darkening - vignetting - of a part of the image, with a diffuse boundary; but nothing like a sharp mask.

You can easily convince yourself that this won't work for an eye. Of course, you can use your finger to block out any object - as long as you hold your finger well away from your eye. Now take a match, and try to block out objects by holding it a centimeter in front of your eye; it doesn't work - you will see a diffuse slightly darkened area, but all objects will be visible.

Re: We Won’t See Hard AR Anytime Soon (2012)

#16
post #2

I think it's safe to say we won't be seeing truly immersive VR any time soon either. At least any that doesn't make you want to blow chunks, or has a compelling and broad raisondetre. It's interesting to me since I've followed VR/AR for 40 years myself, and what I can say is if you look at the money and hype that have surrounded HMD's (especially in the last couple of years), the technology is still just not there, a…

"If an elderly but distinguished scientist says that something is possible, he is almost certainly right; but if he says that it is impossible, he is very probably wrong." - Arthur C. Clarke

Please, keep this in mind... ;-)

Re: We Won’t See Hard AR Anytime Soon (2012)

#17
post #2

I think it's safe to say we won't be seeing truly immersive VR any time soon either. At least any that doesn't make you want to blow chunks, or has a compelling and broad raisondetre. It's interesting to me since I've followed VR/AR for 40 years myself, and what I can say is if you look at the money and hype that have surrounded HMD's (especially in the last couple of years), the technology is still just not there, a…

We'll see about that. I'm working on something you might find interesting :)

Re: We Won’t See Hard AR Anytime Soon (2012)

#19
post #2

I think it's safe to say we won't be seeing truly immersive VR any time soon either. At least any that doesn't make you want to blow chunks, or has a compelling and broad raisondetre. It's interesting to me since I've followed VR/AR for 40 years myself, and what I can say is if you look at the money and hype that have surrounded HMD's (especially in the last couple of years), the technology is still just not there, a…

> truly immersive VR

A statement like that is so subjective. What is "truly immersive"?

I believe it is soon here, at least from my definition of truly immersive.

Re: We Won’t See Hard AR Anytime Soon (2012)

#20
post #8
post #7

Earlier quoted context omitted.

Rift and Hololens. I get that there is an immediate "Wow" factor, but then I wander off and look at the real world, and think "Holy crap!". They are good, I get that... Not great but something. I don't understand the purpose though. The best virtual reality experiences I've ever had have been between the pages of a book, or induced by psychotropic substances. If they can fix the latency, resolution and FOV issues, re…

> For AR, I can see it as a technology used in business a lot more than for the consumer. I'll be the first to criticize VR for being expensive, but the Hololens is absurd - you'd think that Microsoft would have paid attention to the Glass stillbirth. Oculus pulled off $600 devkits, which gave VR a fighting chance. AR has no fighting chance right now, not at that price, not with so few devs making apps (and many of t…

Hololens is not for consumers. It's for businesses which benefit from any off-the-shelf AR, e.g. construction, and Hololens is very much appreciated in that field. From my POV in providing software for construction industry Hololens has huge potential. Will it become a just a fad, or an irreplaceable tool, remains to be seen.
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