We Won’t See Hard AR Anytime Soon (2012)
11–20 of 59 posts
Re: We Won’t See Hard AR Anytime Soon (2012)
#12Earlier quoted context omitted.
Rift and Hololens. I get that there is an immediate "Wow" factor, but then I wander off and look at the real world, and think "Holy crap!". They are good, I get that... Not great but something. I don't understand the purpose though. The best virtual reality experiences I've ever had have been between the pages of a book, or induced by psychotropic substances. If they can fix the latency, resolution and FOV issues, re…
> For AR, I can see it as a technology used in business a lot more than for the consumer. I'll be the first to criticize VR for being expensive, but the Hololens is absurd - you'd think that Microsoft would have paid attention to the Glass stillbirth. Oculus pulled off $600 devkits, which gave VR a fighting chance. AR has no fighting chance right now, not at that price, not with so few devs making apps (and many of t…
I also haven't seen anyone get sick from HoloLens or trip over anything while using one.
I wouldn't be surprised if the price point of HoloLens is absurdly high for a very specific reason: to stop people from thinking it's consumer technology - it isn't - not yet. And if that's Microsoft's strategy then I'd say it's a smart move. As a HoloLens developer you have to focus your efforts on enterprise and practical applications. Not gimmicks, because there's no money in that.
Re: We Won’t See Hard AR Anytime Soon (2012)
#13It seems that black pixels could be achieved using LCD technology. Even of just to augment the display.
Re: We Won’t See Hard AR Anytime Soon (2012)
#14Re: We Won’t See Hard AR Anytime Soon (2012)
#15It seems that black pixels could be achieved using LCD technology. Even of just to augment the display.
You can easily convince yourself that this won't work for an eye. Of course, you can use your finger to block out any object - as long as you hold your finger well away from your eye. Now take a match, and try to block out objects by holding it a centimeter in front of your eye; it doesn't work - you will see a diffuse slightly darkened area, but all objects will be visible.
Re: We Won’t See Hard AR Anytime Soon (2012)
#16I think it's safe to say we won't be seeing truly immersive VR any time soon either. At least any that doesn't make you want to blow chunks, or has a compelling and broad raisondetre. It's interesting to me since I've followed VR/AR for 40 years myself, and what I can say is if you look at the money and hype that have surrounded HMD's (especially in the last couple of years), the technology is still just not there, a…
Please, keep this in mind... ;-)
Re: We Won’t See Hard AR Anytime Soon (2012)
#17I think it's safe to say we won't be seeing truly immersive VR any time soon either. At least any that doesn't make you want to blow chunks, or has a compelling and broad raisondetre. It's interesting to me since I've followed VR/AR for 40 years myself, and what I can say is if you look at the money and hype that have surrounded HMD's (especially in the last couple of years), the technology is still just not there, a…
Re: We Won’t See Hard AR Anytime Soon (2012)
#18Re: We Won’t See Hard AR Anytime Soon (2012)
#19I think it's safe to say we won't be seeing truly immersive VR any time soon either. At least any that doesn't make you want to blow chunks, or has a compelling and broad raisondetre. It's interesting to me since I've followed VR/AR for 40 years myself, and what I can say is if you look at the money and hype that have surrounded HMD's (especially in the last couple of years), the technology is still just not there, a…
A statement like that is so subjective. What is "truly immersive"?
I believe it is soon here, at least from my definition of truly immersive.
Re: We Won’t See Hard AR Anytime Soon (2012)
#20Earlier quoted context omitted.
Rift and Hololens. I get that there is an immediate "Wow" factor, but then I wander off and look at the real world, and think "Holy crap!". They are good, I get that... Not great but something. I don't understand the purpose though. The best virtual reality experiences I've ever had have been between the pages of a book, or induced by psychotropic substances. If they can fix the latency, resolution and FOV issues, re…
> For AR, I can see it as a technology used in business a lot more than for the consumer. I'll be the first to criticize VR for being expensive, but the Hololens is absurd - you'd think that Microsoft would have paid attention to the Glass stillbirth. Oculus pulled off $600 devkits, which gave VR a fighting chance. AR has no fighting chance right now, not at that price, not with so few devs making apps (and many of t…