Live data from Hacker News

Keyframes: Delivering scalable, high-quality animations to mobile clients

code.facebook.com

11–20 of 153 posts

Re: Keyframes: Delivering scalable, high-quality animations to mobile clients

#11

I wonder what this means for animation studios, or edit houses. Obviously most dev shops don't have a need for full time animators, but just as obvious is that a lot of devs don't know animation fundamentals outside of how to implement an animation without jank.

> I wonder what this means for animation studios, or edit houses.

It means nothing

> A library for converting Adobe AE shape based animations to a data format and play it back on Android and iOS devices.

You still need to be able to produce the animation at first place.

Re: Keyframes: Delivering scalable, high-quality animations to mobile clients

#12
post #8

This is a powerful idea. I've looked for tools to do this exact thing. I'm the sole animator on a team of software developers and currently when I want to create an animation in an iOS app I usually start by mocking up the animation in a tool like after effects, and then recreate that animation using my graph editor as reference in core animation. Svg works well for storing shapes. Having a similar standard for stori…

How do you directly render SVG in your mobile apps currently?

Have you tried font-iconification services like http://fontastic.me/ ?

Re: Keyframes: Delivering scalable, high-quality animations to mobile clients

#13
post #5

This is really slick, and I'm going to investigate using it for the Donald Trump animation on jungle.horse. The license [1] doesn't look to be as encumbered as some of Facebook's other open source licenses, but does include a clause I found to be strange: > provided Your Software does not consist solely of the Software So if I'm reading this correctly, it means only Facebook can redistribute this software? Wat. [1] h…

I wonder how that affects creating a fork of it. At what point does it become different enough that you can safely distribute it

Re: Keyframes: Delivering scalable, high-quality animations to mobile clients

#15
post #5

This is really slick, and I'm going to investigate using it for the Donald Trump animation on jungle.horse. The license [1] doesn't look to be as encumbered as some of Facebook's other open source licenses, but does include a clause I found to be strange: > provided Your Software does not consist solely of the Software So if I'm reading this correctly, it means only Facebook can redistribute this software? Wat. [1] h…

the way I read it is, I can't put a new name on it under my name and then redistribute it. But I can use it in a library or app and then open source and distribute that

Re: Keyframes: Delivering scalable, high-quality animations to mobile clients

#16
post #5

This is really slick, and I'm going to investigate using it for the Donald Trump animation on jungle.horse. The license [1] doesn't look to be as encumbered as some of Facebook's other open source licenses, but does include a clause I found to be strange: > provided Your Software does not consist solely of the Software So if I'm reading this correctly, it means only Facebook can redistribute this software? Wat. [1] h…

I wonder how that affects creating a fork of it. At what point does it become different enough that you can safely distribute it

that's true, it's a bit of a gray area.
Post reply on HN