Earlier quoted context omitted.
I fully understand the appeal of VR Goggles; everybody wants to escape. What I don't get at all is Apple's fixation with Augmented Reality instead of VR. If they can make the augmented areas fully opaque, as opposed to translucent, I might be sold. Otherwise, a lot of use-cases will actually be pretty annoying. The idea of ghost-like knick-knacks covering my field of view isn't very appealing. It reminds me of pop-up…
Tim explained his reasoning by professing that everything that's meaningful in computing is based on people. With that reasoning VR replaces reality; AR improves it. Plus it aligns with Apple's message/direction.
Apple Considers Expanding into Wearables with Digital Glasses
11–18 of 18 posts
Re: Apple Considers Expanding into Wearables with Digital Glasses
#12Well if it worked so well for Google, why not for Apple?
Re: Apple Considers Expanding into Wearables with Digital Glasses
#13- Is it possible to power a device like this for > 8 hours?
- How difficult would it be to create a device like "promised". By that I mean, a fully fleshed out google glass, one that conceptually delivers things like object recog, nightvision, camera, HUD.
Google glass failed (imo) for 2 major reasons, and I only see one of them has changed.
1) The interface was terrible. Apple can solve this with a combo of offloading processor & peripheral interfaces with the watch & an iphone. The phone has a more robust processor & the interface is not voice, but potentially 2 different devices.
2) Hardware. As alluded to, interfacing with the device was painful, but the device itself didnt deliver due to HW limits. Apple can bypass some computing by offloading to a phone or secondary device, but battery life is still a limit...for both devices.
If apple shifts-- and they have; from the hub being a computer, to the cloud and now ultimately the phone; can they deliver the battery power? Not only will the phone be the brain of potentially 2 devices on top of its own functionality, but the conputing power, graphic processing power, networking and battery life need to increase both for the phone-- the hub, but all peripherals.
Can Apple (or anyone) deliver on this with current tech, or do we need better battery tech & smaller cpu / networking?
Re: Apple Considers Expanding into Wearables with Digital Glasses
#14If they do this I will officially join the "Tim Cook doesn't know what he's doing." crowd.
I fully understand the appeal of VR Goggles; everybody wants to escape. What I don't get at all is Apple's fixation with Augmented Reality instead of VR. If they can make the augmented areas fully opaque, as opposed to translucent, I might be sold. Otherwise, a lot of use-cases will actually be pretty annoying. The idea of ghost-like knick-knacks covering my field of view isn't very appealing. It reminds me of pop-up…
Re: Apple Considers Expanding into Wearables with Digital Glasses
#15Quickly, Apple is descending into a company flailing and thrashing at an attempt to recapture some imaginary magic moment as viewed in hindsight through rose-colored glasses. Unfortunately, even if they start selling rose-colored glasses, it won't necessarily promote the perception of similar sentimental metaphors in their clientelle. Apple sort of needs a quiet period, in my opinion. There's a degree of fatigue to t…
Re: Apple Considers Expanding into Wearables with Digital Glasses
#16If they do this I will officially join the "Tim Cook doesn't know what he's doing." crowd.
I fully understand the appeal of VR Goggles; everybody wants to escape. What I don't get at all is Apple's fixation with Augmented Reality instead of VR. If they can make the augmented areas fully opaque, as opposed to translucent, I might be sold. Otherwise, a lot of use-cases will actually be pretty annoying. The idea of ghost-like knick-knacks covering my field of view isn't very appealing. It reminds me of pop-up…
AR = gaming "nerds" VR = "real" people
Apple has always targeted "real" people. It's very similar to Android vs. iPhone, where Android is preferred by people who like more control to tinker with their phones ("nerds") vs. iPhone users who want an integrated out of the box working solution.
Re: Apple Considers Expanding into Wearables with Digital Glasses
#17Earlier quoted context omitted.
I fully understand the appeal of VR Goggles; everybody wants to escape. What I don't get at all is Apple's fixation with Augmented Reality instead of VR. If they can make the augmented areas fully opaque, as opposed to translucent, I might be sold. Otherwise, a lot of use-cases will actually be pretty annoying. The idea of ghost-like knick-knacks covering my field of view isn't very appealing. It reminds me of pop-up…
I think this can be boiled down to (hopefully without offending anyone): AR = gaming "nerds" VR = "real" people Apple has always targeted "real" people. It's very similar to Android vs. iPhone, where Android is preferred by people who like more control to tinker with their phones ("nerds") vs. iPhone users who want an integrated out of the box working solution.
Re: Apple Considers Expanding into Wearables with Digital Glasses
#18Well if it worked so well for Google, why not for Apple?
Some products are limited in when they can successfully be launched by the technology available. Google Glass launched in 2013 and was crippled by, among other things, horrid battery life. It ran a full phone/tablet SOC on a 45 nm process along with a high powered display. Apple glasses launched around 2018 would presumably use a lighter S-series chip built on a 16 nm or smaller process. They could also feature a mor…