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Three.js: Javascript 3D engine

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Re: Three.js: Javascript 3D engine

#11
post #6

In case anyone else noticed that the author seemed familiar, he's the same one who did the Harmony sketcher: http://mrdoob.com/projects/harmony/ Lots of other incredible demos on his portfolio page: http://mrdoob.com/blog

hey, glad you like my stuff :D

Last time I played with harmony sketch, I found a cool bug/feature. I wanted to know if you knew about it…

If you open it up and use the grid mode to draw a bunch of dots on the screen, then switch to a different mode (like long fur) and hit clear it will immediately render all of the grid dots connected with fur. You can then cancel and save the image. I know it works in safari… not sure about other browsers. Is that an intentional behavior?

Re: Three.js: Javascript 3D engine

#12
post #8
post #5

Earlier quoted context omitted.

Well, you'll then be amazed with what can be done with just 297 bytes ;) http://www.p01.org/releases/512b_jspongy/jspongy_hardcore.ht...

Warning to other clickers: It pegged a core and made browser (FF3.6) pretty unresponsive. Nifty none the less.

Your comment only made me want to try it more!

Re: Three.js: Javascript 3D engine

#18
post #11
post #6

Earlier quoted context omitted.

hey, glad you like my stuff :D

Last time I played with harmony sketch, I found a cool bug/feature. I wanted to know if you knew about it… If you open it up and use the grid mode to draw a bunch of dots on the screen, then switch to a different mode (like long fur) and hit clear it will immediately render all of the grid dots connected with fur. You can then cancel and save the image. I know it works in safari… not sure about other browsers. Is tha…

I'll have to try it on Safari, but that's not supposed to be normal no... Sounds like a wicked bug though! ;)
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