(Uber's team is wonderful too, so if you want a bigger company experience, would highly endorse them as well!)
Deck.gl: Large-Scale WebGL-Powered Data Visualization
11–20 of 29 posts
Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#12Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#13I get 14 fps on their top example. New macbook pro. And this is supposed to be ready?
Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#14I get 14 fps on their top example. New macbook pro. And this is supposed to be ready?
That city graphic is really precise.
(edit: it looks like the 64 bit math is used only for the map projection part of the shader... so it's not quite as ridiculous as it might seem, my haswell system is limited by CPU, not by vertex shader performance)
Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#15Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#16I can't help but roll my eyes whenever I see more WebGL visualizations from Uber. I had interviewed there maybe a year ago for the visualizations team, but didn't get an offer because I "had too much WebGL experience and not enough d3 experience." I think this is now the second or third webgl based library since released by Uber.
Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#17Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#18I get 14 fps on their top example. New macbook pro. And this is supposed to be ready?
Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#19I get 14 fps on their top example. New macbook pro. And this is supposed to be ready?
Re: Deck.gl: Large-Scale WebGL-Powered Data Visualization
#20Generally it seems to me that whenever something involves WebGL, performance and UX goes out the window.