Anybody else sees a problem with training the AI to move troops around a battlefield, with the purpose to exterminate the opponent?
DeepMind and Blizzard to release StarCraft II as an AI research environment
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Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#12Looks like they are going to limit the APM of the AI. I wonder how they are going to decide the limit? I've never played StarCraft, but from what I understand very high APM is needed to play the game at the highest levels.
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#13Anybody else sees a problem with training the AI to move troops around a battlefield, with the purpose to exterminate the opponent?
It's going to happen anyway. I think we are better off doing such things in the open and having some visibility into it rather than be surprised when something happens.
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#14Looks like they are going to limit the APM of the AI. I wonder how they are going to decide the limit? I've never played StarCraft, but from what I understand very high APM is needed to play the game at the highest levels.
The top contestants were employing strategies that required APM an order of magnitude higher than what players could do. For example, in brood war, SCVs can repair any Terran building or vehicle but it is not worth the effort to repair goliaths or tanks for a player.
However, the AI could easily manage repairing it's tanks which makes the Terran army much more cost effective.
In SCII there is auto repair and other improved UX that probably limit the ability of novel strategies like repairing vehicles.
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#15Im curious if a startup can be built from this.
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#16This is so exciting. I've always wanted to program bots to play online games -- mainly for learning purposes. (Can I make a bot that plays better than me?) But I've never done it because of the risk of bans. I'm glad that Blizzard has opened it up for people to experiment with this. I wonder how it will interact with any sort of anti-cheat systems in place, etc.
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#17Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#18Anybody else sees a problem with training the AI to move troops around a battlefield, with the purpose to exterminate the opponent?
Starcraft isn't troops on the battlefield, in the same way that Risk, the boardgame isn't troops on the battlefield.
Just because the 1s and 0s or game pieces represent "troops" to humans, doesn't mean that the underlying game mechanics have anything at all to do with a real war.
For all we know, the problems solved by a monopoly AI, are more applicable to a real war than those solved by a Risk or starcraft AI.
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#19Looks like they are going to limit the APM of the AI. I wonder how they are going to decide the limit? I've never played StarCraft, but from what I understand very high APM is needed to play the game at the highest levels.
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#20This is so exciting. I've always wanted to program bots to play online games -- mainly for learning purposes. (Can I make a bot that plays better than me?) But I've never done it because of the risk of bans. I'm glad that Blizzard has opened it up for people to experiment with this. I wonder how it will interact with any sort of anti-cheat systems in place, etc.