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DeepMind and Blizzard to release StarCraft II as an AI research environment

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11–20 of 344 posts

Re: DeepMind and Blizzard to release StarCraft II as an AI research environment

#11

Anybody else sees a problem with training the AI to move troops around a battlefield, with the purpose to exterminate the opponent?

It's going to happen anyway. I think we are better off doing such things in the open and having some visibility into it rather than be surprised when something happens.

Re: DeepMind and Blizzard to release StarCraft II as an AI research environment

#12

Looks like they are going to limit the APM of the AI. I wonder how they are going to decide the limit? I've never played StarCraft, but from what I understand very high APM is needed to play the game at the highest levels.

There's probably no reason to restrict the computer the below human pro players (200-300 APM). My guess is the engine just wasn't designed with superhuman APM in mind and could be exploited. If that's the case then the AI would in some sense not really be playing the same game as the humans.

Re: DeepMind and Blizzard to release StarCraft II as an AI research environment

#13
post #11

Anybody else sees a problem with training the AI to move troops around a battlefield, with the purpose to exterminate the opponent?

It's going to happen anyway. I think we are better off doing such things in the open and having some visibility into it rather than be surprised when something happens.

I'm so sick of this argument. How about we have a spine for once and say no?

Re: DeepMind and Blizzard to release StarCraft II as an AI research environment

#14

Looks like they are going to limit the APM of the AI. I wonder how they are going to decide the limit? I've never played StarCraft, but from what I understand very high APM is needed to play the game at the highest levels.

There was a Starcraft brood war AI competition that did not have a limit on APM.

The top contestants were employing strategies that required APM an order of magnitude higher than what players could do. For example, in brood war, SCVs can repair any Terran building or vehicle but it is not worth the effort to repair goliaths or tanks for a player.

However, the AI could easily manage repairing it's tanks which makes the Terran army much more cost effective.

In SCII there is auto repair and other improved UX that probably limit the ability of novel strategies like repairing vehicles.

Re: DeepMind and Blizzard to release StarCraft II as an AI research environment

#15
I suspect this will eventually lead to AI as a service for games. Rather than build a terrible AI that delays a game by months, approaching a company that can build a decent AI initially which gets better overtime would probably be ideal and create better experiences.

Im curious if a startup can be built from this.

Re: DeepMind and Blizzard to release StarCraft II as an AI research environment

#16

This is so exciting. I've always wanted to program bots to play online games -- mainly for learning purposes. (Can I make a bot that plays better than me?) But I've never done it because of the risk of bans. I'm glad that Blizzard has opened it up for people to experiment with this. I wonder how it will interact with any sort of anti-cheat systems in place, etc.

This has been around for awhile [1]. They give you an API to use and then you upload your JAR. They have a Twitch channel [2] that is constantly streaming AIs playing against each other in their tournament.

[1] http://sscaitournament.com

[2] https://www.twitch.tv/certicky

Re: DeepMind and Blizzard to release StarCraft II as an AI research environment

#18

Anybody else sees a problem with training the AI to move troops around a battlefield, with the purpose to exterminate the opponent?

No?

Starcraft isn't troops on the battlefield, in the same way that Risk, the boardgame isn't troops on the battlefield.

Just because the 1s and 0s or game pieces represent "troops" to humans, doesn't mean that the underlying game mechanics have anything at all to do with a real war.

For all we know, the problems solved by a monopoly AI, are more applicable to a real war than those solved by a Risk or starcraft AI.

Re: DeepMind and Blizzard to release StarCraft II as an AI research environment

#19

Looks like they are going to limit the APM of the AI. I wonder how they are going to decide the limit? I've never played StarCraft, but from what I understand very high APM is needed to play the game at the highest levels.

Back when I played SC2, you really didn't need a high APM to succeed, unlike SC1. SC2 offered some helpful mechanics that SC1 did not, such as the ability to select infinite units at once, or give commands to multiple structures at one. I think Sheth, a high level Zerg player, was famous for having under 100 APM.

Re: DeepMind and Blizzard to release StarCraft II as an AI research environment

#20

This is so exciting. I've always wanted to program bots to play online games -- mainly for learning purposes. (Can I make a bot that plays better than me?) But I've never done it because of the risk of bans. I'm glad that Blizzard has opened it up for people to experiment with this. I wonder how it will interact with any sort of anti-cheat systems in place, etc.

Bans should never keep you back. A fake email is pennies to how much is gained from learning or building something incredible
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