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No Shit in the App Store? Oh Please

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11–20 of 23 posts

Re: No Shit in the App Store? Oh Please

#11
post #2

At the very core, he has a point. The delivery I don't care for, but again. He does have a valid point. It's hard to say that the AppStore wants quality. But like I said in a comment earlier today, I'll gladly welcome a lack of 'quality' for a nice big helping of choice as a consumer.

If Apple has a problem with junk in the AppStore already, that's just an even better reason to try to keep more of it out.

I don't understand the thought process that leads to the conclusion that since there are low quality apps in the AppStore, Apple should go out of their way to bring even more of it in.

Also, Apple would get a world of crap if they decided to add something as arbitrary as taste policing to their AppStore review process.

Re: No Shit in the App Store? Oh Please

#12
This seemingly unending speculative rant by the blogosphere will continue until Apple either publishes a concrete set of step by step guidelines, or opens the floodgates. Neither of which will happen, and the process will most likely remain a black box. I am sure that Apple is doing their best to make the process as efficient as balanced as possible, and they do make good when they can - but yes they make mistakes too, it happens when you have a morally biased human process for decision. Yet they simultaneously manage to keep their options open and make a substantial profit, which is not an easy task.

Re: No Shit in the App Store? Oh Please

#13
Random comment on the title (as it occurs in the original post) -- is there anyone in the universe that is actually less offended by "sh!t" than "shit"? I've never really understood why on earth someone would bother obscuring potentially offensive word choice by such silly techniques. Either rephrase things in such a way that they do not contain such words, or just write them out...

Re: No Shit in the App Store? Oh Please

#14

Earlier quoted context omitted.

On a Mac, cross-platform Java/QT/Wine apps that totally ignore UI custom are incredibly annoying That's true, but it doesn't really apply to games, where even "native" apps almost always use their own UIs. And it doesn't apply at all to frameworks like MonoTouch, which call exactly the same native UI methods that ObjC apps do. It's a power grab pure and simple. Flash is the primary target, Android is secondary, and i…

It really doesn't apply to games because often people simply don't bother to port them to the Mac. And a regularly given reason, beyond the obvious market size issue is that Apple simply doesn't support game developers, often to the point of being antagonistic. Déjà vu, all over again?

Doesn't support game developers how? The largest category in the App Store is games. Regarding OS X, then I would agree it might have something to do with the size of the market.

Re: No Shit in the App Store? Oh Please

#15
"Macintosh Keyboard (M0110): Introduced and included with the original Macintosh in 1984, it debuted without arrow keys to control the cursor nor an integrated numeric keypad." [1]

"Few will remember, but, when the Mac debuted in 1984, there were no arrow keys on the keyboard. That was a big deal. Almost every application then in existence depended on the arrow keys (then called cursor keys) for navigation. With that one stroke, Steve reduced the number of apps that could be easily ported to the Mac from tens of thousands to zero, ensuring that this new computer would have a long and painful childhood.

Steve’s button mania, which grew from his earlier parts-count mania, was already in full flower, and many have ascribed this crippling omission to some sort of self-destructive obsession. It was not. It was one of several strategies specifically designed to ensure that existing software would not run on this new machine because existing software, in Steve’s eyes, sucked (an opinion I share). The absence of those four keys ensured that any developer who wanted to have software appear on the Mac was going to have to start over and write software that conformed to the Mac interface, not the keyboard-oriented precursors to MS-DOS.

Steve’s fearless crippling of that original Mac saved that computer and saved the graphical user interface." [2]

1: http://en.wikipedia.org/wiki/Apple_Keyboard#History

2: http://www.asktog.com/columns/082iPad&Mac.html

Re: No Shit in the App Store? Oh Please

#16
post #13

Random comment on the title (as it occurs in the original post) -- is there anyone in the universe that is actually less offended by "sh!t" than "shit"? I've never really understood why on earth someone would bother obscuring potentially offensive word choice by such silly techniques. Either rephrase things in such a way that they do not contain such words, or just write them out...

I would bet it's a cultural leftover from posting in forums and chat rooms with naive profanity filters years ago when the Internet was young.

There are likely still places where sh!t will get you past someone's laughable idea of a profanity filter.

Re: No Shit in the App Store? Oh Please

#17
post #13

Random comment on the title (as it occurs in the original post) -- is there anyone in the universe that is actually less offended by "sh!t" than "shit"? I've never really understood why on earth someone would bother obscuring potentially offensive word choice by such silly techniques. Either rephrase things in such a way that they do not contain such words, or just write them out...

Maybe the intent is to beat clbuttically retarded Internet filters?

Re: No Shit in the App Store? Oh Please

#18

Earlier quoted context omitted.

On a Mac, cross-platform Java/QT/Wine apps that totally ignore UI custom are incredibly annoying That's true, but it doesn't really apply to games, where even "native" apps almost always use their own UIs. And it doesn't apply at all to frameworks like MonoTouch, which call exactly the same native UI methods that ObjC apps do. It's a power grab pure and simple. Flash is the primary target, Android is secondary, and i…

It really doesn't apply to games because often people simply don't bother to port them to the Mac. And a regularly given reason, beyond the obvious market size issue is that Apple simply doesn't support game developers, often to the point of being antagonistic. Déjà vu, all over again?

As you say market size is not a problem here. And I will admit, Jobs would rather piss off a few in exchange for a iPhone directed app.

Re: No Shit in the App Store? Oh Please

#19

Apple can't really control for quality when they've got a million apps in the store. I mean, the idea of rejecting crappy apps probably came about when people were thinking "oh, apps will trickle in a few hundred at a time" instead of flood in. So they take steps like saying "must use Apple tools". On a Mac, cross-platform Java/QT/Wine apps that totally ignore UI custom are incredibly annoying, so that's probably whe…

On a Mac, cross-platform Java/QT/Wine apps that totally ignore UI custom are incredibly annoying That's true, but it doesn't really apply to games, where even "native" apps almost always use their own UIs. And it doesn't apply at all to frameworks like MonoTouch, which call exactly the same native UI methods that ObjC apps do. It's a power grab pure and simple. Flash is the primary target, Android is secondary, and i…

UI components don't but touch makes all the difference in the world. Most flash/java games for mobile are button oriented. I, for one, find ports painful.

Re: No Shit in the App Store? Oh Please

#20
post #11
post #2

At the very core, he has a point. The delivery I don't care for, but again. He does have a valid point. It's hard to say that the AppStore wants quality. But like I said in a comment earlier today, I'll gladly welcome a lack of 'quality' for a nice big helping of choice as a consumer.

If Apple has a problem with junk in the AppStore already, that's just an even better reason to try to keep more of it out. I don't understand the thought process that leads to the conclusion that since there are low quality apps in the AppStore, Apple should go out of their way to bring even more of it in. Also, Apple would get a world of crap if they decided to add something as arbitrary as taste policing to their A…

But you can make crap by any means, including objective-c, as evidenced by all the 'buddha quotes' etc apps. My idea is that having to pay per app published, say $25, would help disincentivize the shotgun approach.
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