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Xcode 8

developer.apple.com

11–14 of 14 posts

Re: Xcode 8

#12

"Developing and running your app on your Apple device is as easy as entering your Apple ID into Xcode preferences. Apple Developer Program membership is not required." Is this a recent change? Sounds like a boon to indie devs.

I just started using this. Maybe someone else can confirm whether this is true for paid accounts as well... with unpaid accounts, you're limited to 10 program builds per week. As in, 10 separate programs built and loaded onto a device.

I don't know the fine details, just ran into that wall last week as I was loading a bunch of different tests and examples to an iPad.

Re: Xcode 8

#14
just fyi, swift 3 is now supported in xcode 8, there are quite a few changes that i've noticed when trying to convert:

1. you probably shouldn't convert to swift 3 yet, x8 allows you to use swift 2.3 which is safe for now, deprecated later meaning later releases of xcode (8.1, 8.1.1, 8.2, 8.3, 9.0?) 2. if you have unchecked-in git changes, make sure you commit/push before "converting" as converting will make all sorts of changes to your code including cocoapod dependencies like Alamofire, etc. i did a 'pod update' to see if that would help, to see if dependencies like Alamofire converted their code to swift3, but doesn't seem like it from a cursory glance. i think that responsibility should be on the pod owners, not for you to do in your workspace. 3. once you convert to swift 3 the only way to get back to a swift 2.3 is to rm the entire project, clone from a remote git repo. at least that's if you're not already swift 3 compatible.

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