Vulkan is an NVIDIA gpu api. https://www.khronos.org/vulkan/
Your statement couldnʼt have been more misleading. Vulkan is a cross{vendor,platform} API, based on AMD Mantle.
11–20 of 76 posts
Vulkan is an NVIDIA gpu api. https://www.khronos.org/vulkan/
Your statement couldnʼt have been more misleading. Vulkan is a cross{vendor,platform} API, based on AMD Mantle.
As a game developer I'm pretty excited about this. There is really no reason to use DX12 backend anymore in the future game development, because of the ease of development, performance and multiplatform features of the Vulkan.
Except the little detail that there is zero Vulkan support on: - iOS - macOS - PSP, PS3, PS4 - Wii U, 3DS - XBox 360, ONE - any Android version - UWP
Vulkan is an NVIDIA gpu api. https://www.khronos.org/vulkan/
As a game developer I'm pretty excited about this. There is really no reason to use DX12 backend anymore in the future game development, because of the ease of development, performance and multiplatform features of the Vulkan.
Except the little detail that there is zero Vulkan support on: - iOS - macOS - PSP, PS3, PS4 - Wii U, 3DS - XBox 360, ONE - any Android version - UWP
Earlier quoted context omitted.
Except the little detail that there is zero Vulkan support on: - iOS - macOS - PSP, PS3, PS4 - Wii U, 3DS - XBox 360, ONE - any Android version - UWP
But he was saying DX12, and I believe Xbox One will support Vulkan as well, so no need for DX12
I very much doubt Microsoft will bother to support Vulkan if AAA studios don't ask for it.
Earlier quoted context omitted.
Except the little detail that there is zero Vulkan support on: - iOS - macOS - PSP, PS3, PS4 - Wii U, 3DS - XBox 360, ONE - any Android version - UWP
And there is DX12 support for those?
But the point he was making was that there is no need for DX12 because Vulkan works everywhere else.
Right now Vulkan is only supported on custom Android 6 forks for Samsung S7 and NVidia Shield, Android 7, GNU/Linux and Windows on a restricted set of graphic cards.
Hardly a market to target for game developers that want to reach as much eyes as possible.
As a game developer I'm pretty excited about this. There is really no reason to use DX12 backend anymore in the future game development, because of the ease of development, performance and multiplatform features of the Vulkan.
Vulkan is an NVIDIA gpu api. https://www.khronos.org/vulkan/
As a game developer I'm pretty excited about this. There is really no reason to use DX12 backend anymore in the future game development, because of the ease of development, performance and multiplatform features of the Vulkan.
Well, considering game industry experience with OpenGL on Windows (which is in short - it doesn't work on production scale) as a game developer I, unfortunately, really doubt that it will gain any traction on Windows based platforms.