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Pokemon Go – Permissions Update

support.pokemongo.nianticlabs.com

11–20 of 112 posts

Re: Pokemon Go – Permissions Update

#11

This is the same message that was released to the press yesterday. I'm surprised Google itself has not said anything, as they are also at fault for not showing the permissions workflow in the first place.

> Google ... are also at fault

Primarily at fault.

Re: Pokemon Go – Permissions Update

#12
Bit of OT

Played Pokémon GO yesterday (iOS 1.0 version) and it was very buggy. Many bugs looked like they were server side (requests freezing), but there were strange rendering errors (like seeing only waves on the ground where Pokémon are, and not the actual Pokémon on them) that could be fixed by restarting the app several times. The phone also got absurdly hot, I never play on it, I don't know if it's normal for it to get like that, but I could barely hold it in my hand.

I literally couldn't understand all the fuss about the game, it was unplayable for me...

Re: Pokemon Go – Permissions Update

#14

I didn't think they were doing anything nefarious but you never know. I think I will install it now, to see what my grandchildren have been talking about.

Seeing as the Android version only required the LOWEST possible Google permissions scope, my guess is someone checked the wrong box, or for some reason was doing something in development that required slightly more permissions and simply forgot to switch it back.

Re: Pokemon Go – Permissions Update

#15

I didn't think they were doing anything nefarious but you never know. I think I will install it now, to see what my grandchildren have been talking about.

The concern (at least for me) wasn't that Niantic was doing anything nefarious, it was that if they didn't even know they were asking for full permission are they professional enough to prevent that full permission from being misused by a malicious actor? The app is so popular that an exploit could be a gold mine for black hats.

Glad to see Google patching the permissions server-side, as I bet a lot of people just checked the app out once out of curiosity and won't launch the updated version.

Re: Pokemon Go – Permissions Update

#16

Bit of OT Played Pokémon GO yesterday (iOS 1.0 version) and it was very buggy. Many bugs looked like they were server side (requests freezing), but there were strange rendering errors (like seeing only waves on the ground where Pokémon are, and not the actual Pokémon on them) that could be fixed by restarting the app several times. The phone also got absurdly hot, I never play on it, I don't know if it's normal for i…

I've also had all of these happen to me. It's quite annoying, (especially the burning hot phone and battery drain), but I'm still enjoying it.

Nostalgia is a powerful force.

Re: Pokemon Go – Permissions Update

#17
post #16

Bit of OT Played Pokémon GO yesterday (iOS 1.0 version) and it was very buggy. Many bugs looked like they were server side (requests freezing), but there were strange rendering errors (like seeing only waves on the ground where Pokémon are, and not the actual Pokémon on them) that could be fixed by restarting the app several times. The phone also got absurdly hot, I never play on it, I don't know if it's normal for i…

I've also had all of these happen to me. It's quite annoying, (especially the burning hot phone and battery drain), but I'm still enjoying it. Nostalgia is a powerful force.

When the network is up it's surprisingly fun for a game with so many problems. Makes me hope they actually fix some of them soon we can play the game it should be.

Re: Pokemon Go – Permissions Update

#18

Bit of OT Played Pokémon GO yesterday (iOS 1.0 version) and it was very buggy. Many bugs looked like they were server side (requests freezing), but there were strange rendering errors (like seeing only waves on the ground where Pokémon are, and not the actual Pokémon on them) that could be fixed by restarting the app several times. The phone also got absurdly hot, I never play on it, I don't know if it's normal for i…

For those with battery concerns, turn on Battery Saver in the settings.

With that enabled, when the phone is rotated upside-down (i.e put in your pocket), brightness drops to 0% and 3D rendering is disabled, both of which help. A little. Constant GPS and battery sucking can't be fully mitigated.

Re: Pokemon Go – Permissions Update

#19

Bit of OT Played Pokémon GO yesterday (iOS 1.0 version) and it was very buggy. Many bugs looked like they were server side (requests freezing), but there were strange rendering errors (like seeing only waves on the ground where Pokémon are, and not the actual Pokémon on them) that could be fixed by restarting the app several times. The phone also got absurdly hot, I never play on it, I don't know if it's normal for i…

For those with battery concerns, turn on Battery Saver in the settings. With that enabled, when the phone is rotated upside-down (i.e put in your pocket), brightness drops to 0% and 3D rendering is disabled, both of which help. A little. Constant GPS and battery sucking can't be fully mitigated.

I did that. The screen turned black, and there was no way to bring the game back, other than killing the app. Ridiculous.

Re: Pokemon Go – Permissions Update

#20

Bit of OT Played Pokémon GO yesterday (iOS 1.0 version) and it was very buggy. Many bugs looked like they were server side (requests freezing), but there were strange rendering errors (like seeing only waves on the ground where Pokémon are, and not the actual Pokémon on them) that could be fixed by restarting the app several times. The phone also got absurdly hot, I never play on it, I don't know if it's normal for i…

When the network is up, it's very fun. But yeah, drawing certain UI elements seems to be dependent on the response from the server. You can tell when you're really lagging because the UI stops rendering. It also doesn't seem to have any concept of retrying dropped packets, it just gives up and you need to force-quit.
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