The by far most interesting comment from the thread is this one (It's by Alan Yates who works on Vive/SteamVR) https://www.reddit.com/r/Vive/comments/4osav8/lighthouse_tra... . >Of course. We want AR/VR/MR to be ubiquitous. Over the past four years or so I've seen many companies big and small bring their demos to show and tell. They all have bits and pieces of the larger puzzle. Good eye tracking, interesting haptic…
Amazing to hear someone who works for Valve actually mention "Half-Life 3".
A Third of Valve Is Now Working on VR
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Re: A Third of Valve Is Now Working on VR
#12Now owners of those consoles will expect every game to be an AAA title.
* http://embedded.fm/episodes/156 @ 53:20
Re: A Third of Valve Is Now Working on VR
#13Or maybe too many devs thought VR was the coolist project to work on and moved to it. (Valve is known for their flat structure http://www.valvesoftware.com/company/Valve_Handbook_LowRes.p...)
Re: A Third of Valve Is Now Working on VR
#14Re: A Third of Valve Is Now Working on VR
#15So one third of Valve is working on VR... absolutely definitely not working on Half Life 3 or Portal 3. Which pushes their possible/probable/hypothetical release dates even further into the future. :-(
Re: A Third of Valve Is Now Working on VR
#16The by far most interesting comment from the thread is this one (It's by Alan Yates who works on Vive/SteamVR) https://www.reddit.com/r/Vive/comments/4osav8/lighthouse_tra... . >Of course. We want AR/VR/MR to be ubiquitous. Over the past four years or so I've seen many companies big and small bring their demos to show and tell. They all have bits and pieces of the larger puzzle. Good eye tracking, interesting haptic…
But Valve hasn't locked out the Oculus. Plug one into a computer with Steam and it'll pop up a prompt to setup SteamVR just the same as plugging in a Vive. It even includes a link to Oculus-specific instructions: you need to set it up with the Oculus app and change a setting there to enable the Oculus device for use outside the Oculus store. (Source: anecdotal experience from plugging a Rift into a computer that didn…
Re: A Third of Valve Is Now Working on VR
#17Re: A Third of Valve Is Now Working on VR
#18Re: A Third of Valve Is Now Working on VR
#19Re: A Third of Valve Is Now Working on VR
#20So one third of Valve is working on VR... absolutely definitely not working on Half Life 3 or Portal 3. Which pushes their possible/probable/hypothetical release dates even further into the future. :-(
Or... they could be working on Half Life 3 in VR?