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A Third of Valve Is Now Working on VR

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Re: A Third of Valve Is Now Working on VR

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The by far most interesting comment from the thread is this one (It's by Alan Yates who works on Vive/SteamVR) https://www.reddit.com/r/Vive/comments/4osav8/lighthouse_tra... . >Of course. We want AR/VR/MR to be ubiquitous. Over the past four years or so I've seen many companies big and small bring their demos to show and tell. They all have bits and pieces of the larger puzzle. Good eye tracking, interesting haptic…

Amazing to hear someone who works for Valve actually mention "Half-Life 3".

My god, I need to know what the hell the G-Man was really up to, and for Gordon to smash a few more head-crabs with his trusty crowbar.

Re: A Third of Valve Is Now Working on VR

#12
Jeri Ellsworth of CastAR (ex-Valve AR/VR hardware guru) did an interview recently* where she mentioned that Valve was kind of "painting themselves in a corner" by gearing their system's performance to play AAA-title games.

Now owners of those consoles will expect every game to be an AAA title.

* http://embedded.fm/episodes/156 @ 53:20

Re: A Third of Valve Is Now Working on VR

#13
Of all the gaming companies, Valve makes the most sense to be this heavily invested in VR--given their stake in the PC-industry.

Or maybe too many devs thought VR was the coolist project to work on and moved to it. (Valve is known for their flat structure http://www.valvesoftware.com/company/Valve_Handbook_LowRes.p...)

Re: A Third of Valve Is Now Working on VR

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The by far most interesting comment from the thread is this one (It's by Alan Yates who works on Vive/SteamVR) https://www.reddit.com/r/Vive/comments/4osav8/lighthouse_tra... . >Of course. We want AR/VR/MR to be ubiquitous. Over the past four years or so I've seen many companies big and small bring their demos to show and tell. They all have bits and pieces of the larger puzzle. Good eye tracking, interesting haptic…

But Valve hasn't locked out the Oculus. Plug one into a computer with Steam and it'll pop up a prompt to setup SteamVR just the same as plugging in a Vive. It even includes a link to Oculus-specific instructions: you need to set it up with the Oculus app and change a setting there to enable the Oculus device for use outside the Oculus store. (Source: anecdotal experience from plugging a Rift into a computer that didn…

True right now they are compatible, however it seems like that Facebook and Valve are on a collision course over what they think the ecosystem should be (and who is going to be the "winner").

Re: A Third of Valve Is Now Working on VR

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So one third of Valve is working on VR... absolutely definitely not working on Half Life 3 or Portal 3. Which pushes their possible/probable/hypothetical release dates even further into the future. :-(

Or... they could be working on Half Life 3 in VR?

When you think about it, Half Life would actually be a prime setting for a VR game. The reason being that VR FPS work best when you can teleport rather than physically move (or move the camera through a continuous operation). Half Life always has had characters that can teleport, so it's not a big leap.
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