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Managing containers on Mesos with HalfLife2

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Re: Managing containers on Mesos with HalfLife2

#14
post #4

I think there is a future in VR / first-person representation of real world networks, applications and Internet.

Has anyone seen anything like it yet? Some for of data visualisation for VR/AR specifically?

Oh please let us finally arrive at the Jurassic Park interface. It's a UNIX system, I know this!

https://www.youtube.com/watch?v=J1VE6C0H2bU

Re: Managing containers on Mesos with HalfLife2

#15
This reminds me of that BOFH story, where they wired up DOOM to kill a user's computer when they died, and disabled the save button on Excel until they beat them at DM. With only a pistol.

Sadly, I don't have the link, and the BOFH archives have been scrubbed from the internet. But it's not nearly as cool as some of the other links people have posted, so whatever.

Re: Managing containers on Mesos with HalfLife2

#16

This reminds me of that BOFH story, where they wired up DOOM to kill a user's computer when they died, and disabled the save button on Excel until they beat them at DM. With only a pistol. Sadly, I don't have the link, and the BOFH archives have been scrubbed from the internet. But it's not nearly as cool as some of the other links people have posted, so whatever.

Found it: http://bofh.bjash.com/Bastard1998-1.html

> SNMP management is a damn fine tool for a machine, especially when it lets you reboot the thing remotely. I patch a game of Network DOOM with sprites of the NC users' faces and get the kills piped to the SNMP reboot command. Kill a user, their Network Computer goes down.

> Of course, it's not very sporting, so I ring the users and tell them, to give them a fighting chance. Well, as much of a chance as you can get using the apps-server-based copy of the game which only lets you pick up a handgun. Still, it's amazing how good a beancounter can get at pistol shooting when two hours of spreadsheet work are at stake and you have to win a game to use the Save option.

Re: Managing containers on Mesos with HalfLife2

#17
post #16

This reminds me of that BOFH story, where they wired up DOOM to kill a user's computer when they died, and disabled the save button on Excel until they beat them at DM. With only a pistol. Sadly, I don't have the link, and the BOFH archives have been scrubbed from the internet. But it's not nearly as cool as some of the other links people have posted, so whatever.

Found it: http://bofh.bjash.com/Bastard1998-1.html > SNMP management is a damn fine tool for a machine, especially when it lets you reboot the thing remotely. I patch a game of Network DOOM with sprites of the NC users' faces and get the kills piped to the SNMP reboot command. Kill a user, their Network Computer goes down. > Of course, it's not very sporting, so I ring the users and tell them, to give them a fighting…

Thanks. That is probably my all time favorite BOFH.
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