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This is amazing. HTML5. No Flash. No Java. Works on iPhone.

cimota.com

11–20 of 61 posts

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#11
post #5

Nice design, the brush shapes are pretty. But honestly, this is the kind of application which used to be provided as a demonstration of Turbo Pascal's graphics library in 1990... Multiplying some lines into a greyscale buffer on mouse events was perfectly feasible on a 286 + VGA. Meanwhile in 2010, Flash Player 10 can render 300K 3D particles in software: http://www.unitzeroone.com/labs/alchemyPushingPixels

this is the kind of argument which was used to demonstrate how inadequate pcs where compares to mainframes in the 80's. Apologies for any snarkiness :) but we are going to hear about how much canvas sucks compares to opengl whatever until it surpasses it, and probably still then.

this is the kind of argument which was used to demonstrate how inadequate pcs where compares to mainframes in the 80's.

So you mean '80s mainframes were actually PCs, but they had a faster virtual machine, better language support and a more expansive standard library? Because, you know, both the Canvas demo and the Flash demo run on the same hardware...

Don't get me wrong, I really like Canvas. But it's harmful to pretend that it's a Flash replacement, when Flash still does a lot more and also has authoring tools that allow actual content to be produced by design professionals.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#13
post #9

Earlier quoted context omitted.

Actually, it looks like the blog is having problems. The direct link seems to load fine.

Yeah, the guy just told me his blog is not responding now. Oops! I must rethink speedbumping like that in future.

Speedbumping?

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#14
post #11

Earlier quoted context omitted.

this is the kind of argument which was used to demonstrate how inadequate pcs where compares to mainframes in the 80's. Apologies for any snarkiness :) but we are going to hear about how much canvas sucks compares to opengl whatever until it surpasses it, and probably still then.

this is the kind of argument which was used to demonstrate how inadequate pcs where compares to mainframes in the 80's. So you mean '80s mainframes were actually PCs, but they had a faster virtual machine, better language support and a more expansive standard library? Because, you know, both the Canvas demo and the Flash demo run on the same hardware... Don't get me wrong, I really like Canvas. But it's harmful to pr…

no I mean that flash is a proprietary runtime that can change at the whim of a company, is badly supported on niche platforms, and is terribly hard to introspect.

building open standards is an order of magnitude harder, on the face flash may seem so much more powerful, but taking into account the massive implications of open vs propietary its easy to understand why it is that way, and why its worth pushing things like canvas to be half as powerful as flash is now.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#15
post #5

Nice design, the brush shapes are pretty. But honestly, this is the kind of application which used to be provided as a demonstration of Turbo Pascal's graphics library in 1990... Multiplying some lines into a greyscale buffer on mouse events was perfectly feasible on a 286 + VGA. Meanwhile in 2010, Flash Player 10 can render 300K 3D particles in software: http://www.unitzeroone.com/labs/alchemyPushingPixels

Finally I will be able to use the algorithms I learned in my Computer Graphics class back in 1996. Line-drawing, here I come.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#16
post #11

Earlier quoted context omitted.

this is the kind of argument which was used to demonstrate how inadequate pcs where compares to mainframes in the 80's. So you mean '80s mainframes were actually PCs, but they had a faster virtual machine, better language support and a more expansive standard library? Because, you know, both the Canvas demo and the Flash demo run on the same hardware... Don't get me wrong, I really like Canvas. But it's harmful to pr…

no I mean that flash is a proprietary runtime that can change at the whim of a company, is badly supported on niche platforms, and is terribly hard to introspect. building open standards is an order of magnitude harder, on the face flash may seem so much more powerful, but taking into account the massive implications of open vs propietary its easy to understand why it is that way, and why its worth pushing things lik…

Pavlov wasn't arguing against the development of Canvas. He was merely pointing out that, while impressive, Canvas has a -long- way to go before it's a viable platform for full-scale multimedia work on the web.

Being viable is a combination of performance, authoring tools, and reach. Of course, there are lots of reasons to hate Flash, but you need to recognize what Flash does well to be able to beat it. Today, Flash beats Canvas at everything that matters on the web. Tomorrow, Canvas will have to exceed Flash at those things to be the winner. And even then, Adobe isn't going down without a fight.

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