I'm a bit surprised at the graphics they have shown so far. I originally saw a screenshot and assumed it was a mobile game rather than a full-fledged AAA title for the PC.
The gameplay changes themselves seem very promising, though
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I'm a bit surprised at the graphics they have shown so far. I originally saw a screenshot and assumed it was a mobile game rather than a full-fledged AAA title for the PC.
The gameplay changes themselves seem very promising, though
When Civ 1 came out I played it religiously. To the point I could wake up at noon, start playing then look outside and find it was dark. I didn't really play Civ 2 or 3. I just found them to be classic examples of sequels: adding tedium more than anything else. Civ 4 I also played a lot, possibly as much as Civ 1. Civ 4 was, for me, a rare sequel that didn't just add feature bloat. It added a lot of depth while strea…
I also played Civ2 for DOS and the Windows version that had multiplayer over modem. After that I was definitely done with the general mechanics and had my fill. I'm going to take a look at FFH2 out of interest, but more than likely won't start playing it.
I can't play the same game for 25 years straight and I imagine most gamers my age have also just moved on. Maybe the others don't even play games anymore. But MOBAs are still new enough for me that I haven't burned out on those yet. I played WC3 Frozen Throne DOTA back in 2003 when it was new but I didn't play enough to really get it. Fast forward to when League of Legends came out in '09 I was hooked and been playing that ever since.
I have friends that played Duke Nukem 3D over Kali with me and are still playing FPS games daily. That's another genre that I enjoyed but really can't do anymore out of overexposure.
After League of Legends wears off on me I'll probably move to games built for VR as the formulas that work there are solved.
[1] Number pulled out of my butt - I've no idea the exact figure.
I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you'd take control as head of state of a particular nation and conduct national affairs. Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of l…
I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you'd take control as head of state of a particular nation and conduct national affairs. Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of l…
Isn't it though? Russia seemed to do OK with the conquest of Crimea. Anyway the suggestion of Europa Universalis is probably the closest you will get right now. If Paradox made a post-cold war sim I'd play the hell out of it, but I think it would be hard to do right and be interesting precisely because without real conquest and wars, there isn't much that is interesting for a game on the global level.
I wonder if there are any plans to improve game engine performance on OSX. It never seems like a high priority. I understand Windows is 80%[1] of the market but still. [1] Number pulled out of my butt - I've no idea the exact figure.
I'm a bit surprised at the graphics they have shown so far. I originally saw a screenshot and assumed it was a mobile game rather than a full-fledged AAA title for the PC.
Ditto. The cartoony feel doesn't really fit what I would expect from a CIV title, hopefully that will change. The gameplay changes themselves seem very promising, though
I'm a bit surprised at the graphics they have shown so far. I originally saw a screenshot and assumed it was a mobile game rather than a full-fledged AAA title for the PC.
I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you'd take control as head of state of a particular nation and conduct national affairs. Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of l…
Sounds like an interesting idea for a game, but that doesn't really accurately reflect modern geopolitics, does it?
I'd like to see them taking some risks and innovating new franchises, and perhaps even new genres.