Nothing seems especially horrible here, they're basically saying that if you submit things to their distribution network (whatever it is, I honestly have no idea) that they can then distribute it worldwide. A little strange that they don't allow you to terminate it at some point but that's probably to ensure growth of whatever this Store thing is going to be. But I mean, no one had a gun to your head about writing Oc…
Among other rights it includes the right to "adapt" (i.e. modify), so it isn't just about distribution rights.
Never ever write software for Oculus
11–20 of 22 posts
Re: Never ever write software for Oculus
#12Nothing seems especially horrible here, they're basically saying that if you submit things to their distribution network (whatever it is, I honestly have no idea) that they can then distribute it worldwide. A little strange that they don't allow you to terminate it at some point but that's probably to ensure growth of whatever this Store thing is going to be. But I mean, no one had a gun to your head about writing Oc…
Among other rights it includes the right to "adapt" (i.e. modify), so it isn't just about distribution rights.
They could ask only for the right to do that sort of thing, but a more broad language covers things no one will have thought of. It's not (necessarily) evil.
Re: Never ever write software for Oculus
#13Nothing seems especially horrible here, they're basically saying that if you submit things to their distribution network (whatever it is, I honestly have no idea) that they can then distribute it worldwide. A little strange that they don't allow you to terminate it at some point but that's probably to ensure growth of whatever this Store thing is going to be. But I mean, no one had a gun to your head about writing Oc…
Among other rights it includes the right to "adapt" (i.e. modify), so it isn't just about distribution rights.
All of this is "adapting".
Re: Never ever write software for Oculus
#14Nothing seems especially horrible here, they're basically saying that if you submit things to their distribution network (whatever it is, I honestly have no idea) that they can then distribute it worldwide. A little strange that they don't allow you to terminate it at some point but that's probably to ensure growth of whatever this Store thing is going to be. But I mean, no one had a gun to your head about writing Oc…
Among other rights it includes the right to "adapt" (i.e. modify), so it isn't just about distribution rights.
Re: Never ever write software for Oculus
#15Re: Never ever write software for Oculus
#16Nothing seems especially horrible here, they're basically saying that if you submit things to their distribution network (whatever it is, I honestly have no idea) that they can then distribute it worldwide. A little strange that they don't allow you to terminate it at some point but that's probably to ensure growth of whatever this Store thing is going to be. But I mean, no one had a gun to your head about writing Oc…
Among other rights it includes the right to "adapt" (i.e. modify), so it isn't just about distribution rights.
Re: Never ever write software for Oculus
#17Better stop using Facebook/Twitter/et al then
Some of us don't use those things to begin with.
Re: Never ever write software for Oculus
#18Better stop using Facebook/Twitter/et al then
Some of us don't use those things to begin with.
That's an entirely different thing from giving up the rights to code that you may have worked on for months.
Re: Never ever write software for Oculus
#19Re: Never ever write software for Oculus
#20It even states that "In the event you are a developer who submits User Content to Oculus, you acknowledge and agree that our agreements with you as a developer may supersede this section of the Terms."
In any case, this section of the ToS is not even about Software, but about User Content. There's a "Developer Distribution Agreement" for that: https://share.oculus.com/developer-distribution-agreement
Quote: "You grant to Oculus a nonexclusive, worldwide, and royalty-free license to: copy, perform, display, and use the Products for administrative and demonstration purposes in connection with the operation and marketing of the Store and to use the Products to make improvements to the Store, Rift, and any other Oculus products and services."
Valves Steam Distribution Agreement looks similar (if http://stuff.danbo.vg/sda.html is to be believed): "Company hereby grants to Valve a non-exclusive license to reproduce, publicly display and perform, transmit, sell, license and otherwise distribute the Applications in object code form via Steam and through any type of payment method to Steam Account Owners in the Territory."
Not trying to defend any companies here. Those terms might as well be shitty. I don't know, I'm not a jurist or anything. But at least get the facts right.