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Toonz Goes Open Source

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11–20 of 46 posts

Re: Toonz Goes Open Source

#11
post #4

Toonz is one of the massive 'enterprise' animation software suites, and it used to have a price to match. But frame-by-frame cel animation - which involves weeks, months, years of tedious drawing - has been comprehensively disrupted by upstarts like Anime Studio ( http://my.smithmicro.com/anime-studio-pro.html ), which uses bones and inverse kinematics to produce quality animations quickly and easily. Then there was…

Is there a Windows version of the LivingCels plugin available for download? Also does the Mac version work through Rosetta?

LivingCels was a standalone product, with a (theoretical) expiry date. The Mac version never expired, but was occasionally buggy and would unexpectedly crash. I was never able to test it through Rosetta. The Windows version was stable, but needed a 'workaround' to avoid expiring. As the software was in beta at the time of the MS acquisition, the manual was incomplete, but enough is there to be able to fully use the software.

A number of animation studios in Hong Kong and Japan were very enthusiastic beta-users, so I guess it's been 'battle-tested'.

Here's a working download link for the Mac version: http://forums.digitalmedianet.com/cgi-bin/displaywwugpost.fc...

And, for an idea of what it could do, an episode of French TV show Micro.Info with a segment on LivingCels: http://micro.info/emission/emission.php?Id=156

The Windows version - particularly one that doesn't expire - may well be impossible to obtain. Although, you could always contact me, I might have a copy somewhere ;-)

Re: Toonz Goes Open Source

#12
Kawakami has been deeply concerned about the declining Japanese animation industry. Since he has been involved with Studio Ghibli and Studio Khara he knows the industry quite well. Also as CTO of Dwango he knows quite well about technology and the open sourcing stuff could be done only by him.

Bravo Kawakami!

Re: Toonz Goes Open Source

#13

Toonz is one of the massive 'enterprise' animation software suites, and it used to have a price to match. But frame-by-frame cel animation - which involves weeks, months, years of tedious drawing - has been comprehensively disrupted by upstarts like Anime Studio ( http://my.smithmicro.com/anime-studio-pro.html ), which uses bones and inverse kinematics to produce quality animations quickly and easily. Then there was…

thx for the quick intro to the world of 2D animations. Most of us on HN are not familiar with this but we're creative people and I'm sure many others just like me, would love to use these tools someday.... someday...

Re: Toonz Goes Open Source

#15

Toonz is one of the massive 'enterprise' animation software suites, and it used to have a price to match. But frame-by-frame cel animation - which involves weeks, months, years of tedious drawing - has been comprehensively disrupted by upstarts like Anime Studio ( http://my.smithmicro.com/anime-studio-pro.html ), which uses bones and inverse kinematics to produce quality animations quickly and easily. Then there was…

thx for the quick intro to the world of 2D animations. Most of us on HN are not familiar with this but we're creative people and I'm sure many others just like me, would love to use these tools someday.... someday...

If you are interested in 2D animation software there are a few others that are worth mentioning. These packages are usually either vector based or raster based.

Of the vector based I recall:

- Anime Studio

- Toon Boom Studio/Harmony/Animate

- Macromedia/Adobe Flash/Animate

- Synfig Studio (Open Source)

Of the raster based:

- Celsys Retas

- Toonz Harlequin/Bravo

- TVPaint Animation

There are some others in both categories but I don't remember them right now. Feel free to add to the list.

Re: Toonz Goes Open Source

#16
post #12

Kawakami has been deeply concerned about the declining Japanese animation industry. Since he has been involved with Studio Ghibli and Studio Khara he knows the industry quite well. Also as CTO of Dwango he knows quite well about technology and the open sourcing stuff could be done only by him. Bravo Kawakami!

Sounds like you're from Japan?

FYI for readers here, Dwango has been leading efforts to revitalise Japanese Anime, including Anime Mahon-Ichi, a series of animated shorts produced with a creative focus in lieu of commercial viability.

Re: Toonz Goes Open Source

#17

Earlier quoted context omitted.

thx for the quick intro to the world of 2D animations. Most of us on HN are not familiar with this but we're creative people and I'm sure many others just like me, would love to use these tools someday.... someday...

If you are interested in 2D animation software there are a few others that are worth mentioning. These packages are usually either vector based or raster based. Of the vector based I recall: - Anime Studio - Toon Boom Studio/Harmony/Animate - Macromedia/Adobe Flash/Animate - Synfig Studio (Open Source) Of the raster based: - Celsys Retas - Toonz Harlequin/Bravo - TVPaint Animation There are some others in both catego…

There's also Pencil2D[0] which open source.

[0] https://github.com/pencil2d/pencil

Re: Toonz Goes Open Source

#19

How difficult would be for a beginner to start using it for hobby?

I had the opportunity to mess around with Toonz a few years ago. It's actually fairly easy to use, you could be productive in a few days with it. However, the problem is that frame-by-frame animation is incredibly time consuming. I'm not saying that to dissuade you from pursuing it, but just don't go in thinking you'll be able to animate an episode of Futurama in a month.

Re: Toonz Goes Open Source

#20
I wonder whether deep learning techniques have been applied to cartoon drawing.

Unfortunately, when I search for "deep learning" and "cartoons", I only find cartoons about deep learning :/

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