This is one of these fairly simple, yet brilliant ideas that make you go "Why didn't I think of this?" Granted, tycoon-style game ideas are a dime a dozen, but few are this novel or meta. Superhot is another recent game that also meets the criteria; time advances only with player movement. Dead simple core concept. I suppose Minecraft probably stands as the most famous example though (which is ironic considering this…
True, though really you could say this of any game. Ideas are cheap. It's the execution of the idea that draws the crowd. - Superhot actually took the stop time mechanic from Time4Cat [1], a free flash game. With guns added, and a unique art style, players were drawn in. It also helped that the game was originally created for the 7DFPS challenge where it received initial interest. - Minecraft gained popularity origin…
The jury is still out on tMoST, but it's still rather early in, and you can already see a lot of improvement and style between the early tech demo and the small trailers. Notably, I think there is a bit of a genre trap, where this kind of mind-warp game is stuck playing out in certain stories. I'm utterly a sucker for this sort of game, so I'm getting it no matter what. But it'd be nice if it knocks it out of the park.