(If you're impatient to skip into 2:30)
TiltBrush by Google
11–20 of 126 posts
Re: TiltBrush by Google
#12Oh man I can't wait to see the Michaelangelos and Berninis of today
Re: TiltBrush by Google
#13By far the best VR experience I had to date (I have a DK2). The creative joy and glee you feel when painting in TiltBrush is phenomenal.
Some extremely satisfying micro experiences:
* Painting stars / sparkles above your head that sink down onto you
* Trying to draw a cube in 2D, then leaning forward and realizing that you are in a 3D world and need to draw completely differently - actually walking the cube.
Re: TiltBrush by Google
#14Oh man I can't wait to see the Michaelangelos and Berninis of today
I'm nervous about reality preserving the medium for as long as their works have been around. Do you think it wouldn't be a problem?
Re: TiltBrush by Google
#15Earlier quoted context omitted.
I'm nervous about reality preserving the medium for as long as their works have been around. Do you think it wouldn't be a problem?
Maybe in the future so much content will be created by so many (eg digital photographs, youtube), that the notion of preservation will lose a lot (but not all) of its former value, with the focus shifting on the next thing rather than enjoying the last thing for 400 years. Humanity as we understand it today, isn't going to exist in hundreds of years, we've already taken over control of our own evolution, and there's…
Re: TiltBrush by Google
#16Isn't this based on this: https://www.youtube.com/watch?v=GSbkn6mCfXE (If you're impatient to skip into 2:30)
Re: TiltBrush by Google
#17TiltBrush seems more of a pure creative endeavor meant for artists or anyone just looking to mess around a virtual world. I really much like how you can walk around the creation/space. The fact that it's three dimensional actually makes it more like sculpture than painting, though I"m sure there isn't anything other than parallax errors preventing 2D drawing. The granularity of the brushes seems to be good, so it will all come down to how well the hand controllers will work together with the headset. (hopefully not requiring surgery-like stillness just to get small details right, maybe by allowing adjustable head movement sensitivity)
Re: TiltBrush by Google
#18This is great! Is there a similar app for sculpting in VR out there?
Re: TiltBrush by Google
#19With some snap to line and plane functions, mirroring, copy-paste etc this would be pretty usable for rapid prototypes. Imagine importing the blueprint for a cathedral, drawing a few lines in 3D space to define its verticality then blowing it up to its true scale so you're standing in the pews.