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TiltBrush by Google

tiltbrush.com

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Re: TiltBrush by Google

#13
I experienced TiltBrush over the weekend with the HTC Vive / SteamVR set at a friend's house. It was an amazing experience.

By far the best VR experience I had to date (I have a DK2). The creative joy and glee you feel when painting in TiltBrush is phenomenal.

Some extremely satisfying micro experiences:

* Painting stars / sparkles above your head that sink down onto you

* Trying to draw a cube in 2D, then leaning forward and realizing that you are in a 3D world and need to draw completely differently - actually walking the cube.

Re: TiltBrush by Google

#14
post #12

Oh man I can't wait to see the Michaelangelos and Berninis of today

I'm nervous about reality preserving the medium for as long as their works have been around. Do you think it wouldn't be a problem?

Maybe in the future so much content will be created by so many (eg digital photographs, youtube), that the notion of preservation will lose a lot (but not all) of its former value, with the focus shifting on the next thing rather than enjoying the last thing for 400 years. Humanity as we understand it today, isn't going to exist in hundreds of years, we've already taken over control of our own evolution, and there's a high probability that we'll merge into the machines and never come back out. At the rate all of this is accelerating, long-term preservation is very likely going to be moot.

Re: TiltBrush by Google

#15
post #12

Earlier quoted context omitted.

I'm nervous about reality preserving the medium for as long as their works have been around. Do you think it wouldn't be a problem?

Maybe in the future so much content will be created by so many (eg digital photographs, youtube), that the notion of preservation will lose a lot (but not all) of its former value, with the focus shifting on the next thing rather than enjoying the last thing for 400 years. Humanity as we understand it today, isn't going to exist in hundreds of years, we've already taken over control of our own evolution, and there's…

:/

Re: TiltBrush by Google

#17
Not exactly the same thing but I've actually been sitting on an idea for a mobile app that was inspired by Google: Essentially, you'd be able to look through your phone camera and draw on the world on the screen. Then other people could see your geolocated creations and maybe modify them. (I also considered autodecay for dense areas) I never did figure out the physics of how the projection would work or if the accuracy of GPS made it feasible, but I thought it'd be a good way to blend our real world and allow a sort of "virtual graffiti", a form of augmented virtual reality. As with all interesting ideas though, if you wait too long, someone comes and does it and I saw something similar on HN except with stickers also. As for how Google inspired it, their photo app lets you physically rotate your phone to pan around photospheres.

TiltBrush seems more of a pure creative endeavor meant for artists or anyone just looking to mess around a virtual world. I really much like how you can walk around the creation/space. The fact that it's three dimensional actually makes it more like sculpture than painting, though I"m sure there isn't anything other than parallax errors preventing 2D drawing. The granularity of the brushes seems to be good, so it will all come down to how well the hand controllers will work together with the headset. (hopefully not requiring surgery-like stillness just to get small details right, maybe by allowing adjustable head movement sensitivity)

Re: TiltBrush by Google

#19
I studied architecture. I can't wait to get my hands on this, it feels very much like the killer app for that niche. What separates the students from the men and women who have developed their "vision" is the ability to go back and forth between how you imagine a space will feel to walk through and the lines on the paper. This shortcuts that completely.

With some snap to line and plane functions, mirroring, copy-paste etc this would be pretty usable for rapid prototypes. Imagine importing the blueprint for a cathedral, drawing a few lines in 3D space to define its verticality then blowing it up to its true scale so you're standing in the pews.

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